Age | Commit message (Collapse) | Author |
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- dynamic pose is now enable iff current model is cap
- dynamic pose timeout is now always 500 ms
- fov is now always 75
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- the pose estimator doesn't need locking at all
- only return point count to the dialog, reducing locking
- allow for only 8 pixels difference between consecutive dynamic
pose frames at 640x480, half that at 320x240
- extract points taking in account pixel brightness, not merely
contours
- in case of more than three points, prefer the brightest ones
scoring on radius and average pixel brightness
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Found-by: @DaMichel
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We don't have pt_types namespace on this branch so hardcode
using double instead.
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This reverts commit a40a557caddad5285bd03b79dca5f7a94d1f44c5.
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There's a race here since further accesses to the points array aren't
protected by a mutex in the extractor class.
There's no race in "get_points()" in the extractor since it's only used
in same thread where updates take place.
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Previously high DPI made the main screen all out of whack, unreadable
and unusable.
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* unstable:
tracker/pt: fix crash
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Previously dtor assumed tracker was started before getting deleted. This
isn't always true, as in the case of protocol failure.
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* unstable: (140 commits)
tracker/pt: increase auto threshold bucket size again
tracker/pt: limit max amount of extracted blobs
gui: don't update main window if we're minimized
tracker/pt: only show widget if the frame is visible
tracker/pt: don't resize twice in widget
freetrack/games: regen
contrib/make-csv: perl sort isn't stable, don't ignore case
tracker/pt: avoid widget temp QImage allocation
spline-widget: oops, pass by reference
tracker/pt: don't allocate temporary dynamic size arrays
tracker/pt: don't copy points array needlessly
tracker/pt: don't allocate temporary frame
tracker/pt: cv::Mat::at<T> is slow, use cv::Mat::ptr
tracker/pt: avoid widget malloc when able
tracker/pt: optimize widget
tracker/pt: update video widget at 40 -> 50 ms
cmake/mingw-w64: update
tracker/pt: reduce mutex contention
gui: fix left margin
tracker/pt: remove krap
tracker/pt: move ctor out of the loop
tracker/pt: nix unused
tracker/pt: don't fill mask on frame
pose-widget: also bilinear interpolation of alpha value
ui: adjust margin
ui: make more compact
glwidget: use transparent octopus background
api/mat: fix typos/breakage
api/joy: refresh only manually on certain events
pt: histogram more granular 6 -> 8
cmake/api: link with strmiids.lib on win32
tracker/pt: reduce auto thresholding histogram bucket size
api/keys: prevent idempotent keys
api/joy: move from header
api/joy: prevent idempotent keypressed passed to receiver
compat/options: get rid of std::string usage
compat/options: move from header
gui/settings: set parent, otherwise not modal
gui/settings: don't forget to show a modal dialog before executing
gui/main: don't raise a new window, it's enough to set visible
api/joy: speed up poll_axis path
api/joy: nix static, now that we're not a singleton
tracker/joy: adapt to non-singleton joy worker
joystick: no longer singleton, use fake window handle
api/keys: use a fake window for DirectInput handle
gui/keys: allow for pausing global keystrokes for options dialog
api/keys: nix tautological #ifdef
contrib/aruco: oops, right extension
contrib/aruco: use @frost555's marker image
api/camera-names: move to compat/
...
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Slowdown was caused by something else. I can no longer reproduce it.
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Fix typo.
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Saves few % of cpu load
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256 is divisible by 8, also less cpu usage
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Previously it was too slow to 640x480@75.
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Really fast toggling tracking crashed with my PS3 Eye.
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