From 65523fe1304a7e61889abb1e6854192a43c6dcf0 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 18 Jan 2018 23:31:44 +0100 Subject: logic/pipeline: set limits more sensibly We must keep a certain leeway here for people aiming in WW2 sims. --- logic/pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/logic/pipeline.cpp b/logic/pipeline.cpp index e6ca3b70..7d737092 100644 --- a/logic/pipeline.cpp +++ b/logic/pipeline.cpp @@ -75,8 +75,8 @@ Pose reltrans::apply_pipeline(reltrans_state state, const Pose& value, const Mat bool tcomp_in_zone_ = progn( if (state == reltrans_non_center) { - const bool yaw_in_zone = std::fabs(value(Yaw)) < 12; - const bool pitch_in_zone = std::fabs(value(Pitch)) < 15; + const bool yaw_in_zone = std::fabs(value(Yaw)) < 20; + const bool pitch_in_zone = std::fabs(value(Pitch)) < 20; const bool roll_in_zone = std::fabs(value(Roll)) < 7; return !(yaw_in_zone && pitch_in_zone && roll_in_zone); -- cgit v1.2.3