From cad47b246326537d305fb9deb9233ac32eb973cc Mon Sep 17 00:00:00 2001 From: Wim Vriend Date: Sat, 30 Apr 2011 08:36:36 +0000 Subject: Added Mouse-look protocol git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@79 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb --- FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp | 466 +++++++++++++++++++ FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.h | 122 +++++ FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.vcproj | 328 +++++++++++++ FTNoIR_Protocol_MOUSE/FTNoIR_mousecontrols.ui | 510 +++++++++++++++++++++ 4 files changed, 1426 insertions(+) create mode 100644 FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp create mode 100644 FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.h create mode 100644 FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.vcproj create mode 100644 FTNoIR_Protocol_MOUSE/FTNoIR_mousecontrols.ui diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp new file mode 100644 index 00000000..31749b3d --- /dev/null +++ b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp @@ -0,0 +1,466 @@ +/******************************************************************************** +* FaceTrackNoIR This program is a private project of the some enthusiastic * +* gamers from Holland, who don't like to pay much for * +* head-tracking. * +* * +* Copyright (C) 2010-2011 Wim Vriend (Developing) * +* Ron Hendriks (Researching and Testing) * +* * +* Homepage * +* * +* This program is free software; you can redistribute it and/or modify it * +* under the terms of the GNU General Public License as published by the * +* Free Software Foundation; either version 3 of the License, or (at your * +* option) any later version. * +* * +* This program is distributed in the hope that it will be useful, but * +* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * +* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * +* more details. * +* * +* You should have received a copy of the GNU General Public License along * +* with this program; if not, see . * +* * +* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * +* generating Mouse commands. * +* Many games (like FPS's) support Mouse-look features, * +* but no face-tracking. * +********************************************************************************/ +/* + Modifications (last one on top): + 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. + 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame + is called from run() of Tracker.cpp +*/ +#include "ftnoir_protocol_mouse.h" + +/** constructor **/ +FTNoIR_Protocol_MOUSE::FTNoIR_Protocol_MOUSE() +{ + prev_fMouse_X = 0.0f; + prev_fMouse_Y = 0.0f; + prev_fMouse_Wheel = 0.0f; + loadSettings(); +} + +/** destructor **/ +FTNoIR_Protocol_MOUSE::~FTNoIR_Protocol_MOUSE() +{ +} + +/** helper to Auto-destruct **/ +void FTNoIR_Protocol_MOUSE::Release() +{ + delete this; +} + +void FTNoIR_Protocol_MOUSE::Initialize() +{ + return; +} + +// +// Scale the measured value to the Joystick values +// +long FTNoIR_Protocol_MOUSE::scale2AnalogLimits( float x, float min_x, float max_x ) { +double y; + + y = ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/(max_x - min_x)) * x + ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/2) + MOUSE_AXIS_MIN; + return (long) y; +} + +// +// Load the current Settings from the currently 'active' INI-file. +// +void FTNoIR_Protocol_MOUSE::loadSettings() { + QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) + + QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); + QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) + + iniFile.beginGroup ( "Mouse" ); + Mouse_Style = (FTN_MouseStyle) (iniFile.value ( "Style", 1 ).toInt() - 1); + Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 1 ).toInt() - 1); + Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 1 ).toInt() - 1); + Mouse_Wheel = (FTN_AngleName) (iniFile.value ( "Mouse_Wheel", 1 ).toInt() - 1); + + mouse_X_factor = iniFile.value("SensX", 10).toFloat() / 10.0f; + mouse_Y_factor = iniFile.value("SensY", 10).toFloat() / 10.0f; + mouse_Wheel_factor = iniFile.value("SensWheel", 10).toFloat() / 10.0f; + + useVirtualDesk = iniFile.value ( "useVirtualDesk", 0 ).toBool(); + + iniFile.endGroup (); +} + +// +// Update Headpose in Game. +// +void FTNoIR_Protocol_MOUSE::sendHeadposeToGame( T6DOF *headpose ) { +float fMouse_X; // The actual value +float fMouse_Y; +float fMouse_Wheel; + + + // + // Determine which of the 6DOF's is used. + // The rotations are from -180 to +180 and the translations from -50cm to +50cm. + // Let's scale the translations to the degrees for simplicity sake... + // + switch (Mouse_X) { + case FTN_PITCH: + fMouse_X = headpose->position.pitch; + break; + + case FTN_YAW: + fMouse_X = headpose->position.yaw; + break; + + case FTN_ROLL: + fMouse_X = headpose->position.roll; + break; + + case FTN_X: + fMouse_X = headpose->position.x * 3.0f; + break; + + case FTN_Y: + fMouse_X = headpose->position.y * 3.0f; + break; + + case FTN_Z: + fMouse_X = headpose->position.z * 3.0f; + break; + + default: + break; + } + + // + // Determine which of the 6DOF's is used. + // The rotations are from -180 to +180 and the translations from -50cm to +50cm. + // Let's scale the translations to the degrees for simplicity sake... + // + switch (Mouse_Y) { + case FTN_PITCH: + fMouse_Y = headpose->position.pitch; + break; + + case FTN_YAW: + fMouse_Y = headpose->position.yaw; + break; + + case FTN_ROLL: + fMouse_Y = headpose->position.roll; + break; + + case FTN_X: + fMouse_Y = headpose->position.x * 3.0f; + break; + + case FTN_Y: + fMouse_Y = headpose->position.y * 3.0f; + break; + + case FTN_Z: + fMouse_Y = headpose->position.z * 3.0f; + break; + + default: + break; + } + + // + // Determine which of the 6DOF's is used. + // The rotations are from -180 to +180 and the translations from -50cm to +50cm. + // Let's scale the translations to the degrees for simplicity sake... + // + switch (Mouse_Wheel) { + case FTN_PITCH: + fMouse_Wheel = headpose->position.pitch; + break; + + case FTN_YAW: + fMouse_Wheel = headpose->position.yaw; + break; + + case FTN_ROLL: + fMouse_Wheel = headpose->position.roll; + break; + + case FTN_X: + fMouse_Wheel = headpose->position.x * 3.0f; + break; + + case FTN_Y: + fMouse_Wheel = headpose->position.y * 3.0f; + break; + + case FTN_Z: + fMouse_Wheel = headpose->position.z * 3.0f; + break; + + default: + break; + } + + // + // Determine which style is used. + // + MouseStruct.type = INPUT_MOUSE; + switch (Mouse_Style) { + case FTN_ABSOLUTE: + MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL | MOUSEEVENTF_ABSOLUTE; + if (useVirtualDesk) { + MouseStruct.mi.dwFlags |= MOUSEEVENTF_VIRTUALDESK; + } + MouseStruct.mi.dx = scale2AnalogLimits(-1.0f * fMouse_X * mouse_X_factor, -180, 180); + MouseStruct.mi.dy = scale2AnalogLimits(fMouse_Y * mouse_Y_factor, -180, 180); + MouseStruct.mi.mouseData = mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel); + break; + + case FTN_RELATIVE: + MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL; + MouseStruct.mi.dx = mouse_X_factor * (fMouse_X - prev_fMouse_X); + MouseStruct.mi.dy = mouse_Y_factor * (fMouse_Y - prev_fMouse_Y); + MouseStruct.mi.mouseData = mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel); + break; + + default: + break; + } + + // + // Only send Input, when it has changed. + // This releases the Mouse, when tracking is stopped (for a while). + // + if ((prev_fMouse_X != fMouse_X) || (prev_fMouse_Y != fMouse_Y) || (prev_fMouse_Wheel != fMouse_Wheel)) { + SendInput(1, &MouseStruct, sizeof(MouseStruct)); + } + + prev_fMouse_X = fMouse_X; + prev_fMouse_Y = fMouse_Y; + prev_fMouse_Wheel = fMouse_Wheel; +} + +// +// Returns 'true' if all seems OK. +// +bool FTNoIR_Protocol_MOUSE::checkServerInstallationOK( HANDLE handle ) +{ + + return true; +} + +//////////////////////////////////////////////////////////////////////////////// +// Factory function that creates instances if the Protocol object. + +// Export both decorated and undecorated names. +// GetProtocol - Undecorated name, which can be easily used with GetProcAddress +// Win32 API function. +// _GetProtocol@0 - Common name decoration for __stdcall functions in C language. +#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") + +FTNOIR_PROTOCOL_BASE_EXPORT PROTOCOLHANDLE __stdcall GetProtocol() +{ + return new FTNoIR_Protocol_MOUSE; +} + +//******************************************************************************************************* +// FaceTrackNoIR Client Settings-dialog. +//******************************************************************************************************* + +// +// Constructor for server-settings-dialog +// +MOUSEControls::MOUSEControls() : +QWidget() +{ + ui.setupUi( this ); + + // + // Setup the choices + // + ui.cbxSelectMouseStyle->addItem("Absolute"); + ui.cbxSelectMouseStyle->addItem("Relative"); + + ui.cbxSelectMouse_X->addItem("None"); + ui.cbxSelectMouse_X->addItem("Pitch"); + ui.cbxSelectMouse_X->addItem("Yaw"); + ui.cbxSelectMouse_X->addItem("Roll"); + ui.cbxSelectMouse_X->addItem("X"); + ui.cbxSelectMouse_X->addItem("Y"); + ui.cbxSelectMouse_X->addItem("Z"); + + ui.cbxSelectMouse_Y->addItem("None"); + ui.cbxSelectMouse_Y->addItem("Pitch"); + ui.cbxSelectMouse_Y->addItem("Yaw"); + ui.cbxSelectMouse_Y->addItem("Roll"); + ui.cbxSelectMouse_Y->addItem("X"); + ui.cbxSelectMouse_Y->addItem("Y"); + ui.cbxSelectMouse_Y->addItem("Z"); + + ui.cbxSelectMouse_Wheel->addItem("None"); + ui.cbxSelectMouse_Wheel->addItem("Pitch"); + ui.cbxSelectMouse_Wheel->addItem("Yaw"); + ui.cbxSelectMouse_Wheel->addItem("Roll"); + ui.cbxSelectMouse_Wheel->addItem("X"); + ui.cbxSelectMouse_Wheel->addItem("Y"); + ui.cbxSelectMouse_Wheel->addItem("Z"); + + // Connect Qt signals to member-functions + connect(ui.btnOK, SIGNAL(clicked()), this, SLOT(doOK())); + connect(ui.btnCancel, SIGNAL(clicked()), this, SLOT(doCancel())); + connect(ui.cbxSelectMouse_X, SIGNAL(currentIndexChanged(int)), this, SLOT(settingChanged( int ))); + connect(ui.cbxSelectMouse_Y, SIGNAL(currentIndexChanged(int)), this, SLOT(settingChanged( int ))); + connect(ui.cbxSelectMouse_Wheel, SIGNAL(currentIndexChanged(int)), this, SLOT(settingChanged( int ))); + + connect(ui.spinSensX, SIGNAL(valueChanged(int)), this, SLOT(settingChanged(int))); + connect(ui.spinSensY, SIGNAL(valueChanged(int)), this, SLOT(settingChanged(int))); + connect(ui.spinSensWheel, SIGNAL(valueChanged(int)), this, SLOT(settingChanged(int))); + + connect(ui.chkUseVirtualDesk, SIGNAL(stateChanged(int)), this, SLOT(settingChanged(int))); + + // Load the settings from the current .INI-file + loadSettings(); +} + +// +// Destructor for server-dialog +// +MOUSEControls::~MOUSEControls() { + qDebug() << "~MOUSEControls() says: started"; +} + +void MOUSEControls::Release() +{ + delete this; +} + +// +// Initialize tracker-client-dialog +// +void MOUSEControls::Initialize(QWidget *parent) { + + QPoint offsetpos(100, 100); + if (parent) { + this->move(parent->pos() + offsetpos); + } + show(); +} + +// +// OK clicked on server-dialog +// +void MOUSEControls::doOK() { + save(); + this->close(); +} + +// override show event +void MOUSEControls::showEvent ( QShowEvent * event ) { + loadSettings(); +} + +// +// Cancel clicked on server-dialog +// +void MOUSEControls::doCancel() { + // + // Ask if changed Settings should be saved + // + if (settingsDirty) { + int ret = QMessageBox::question ( this, "Settings have changed", "Do you want to save the settings?", QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel, QMessageBox::Discard ); + + qDebug() << "doCancel says: answer =" << ret; + + switch (ret) { + case QMessageBox::Save: + save(); + this->close(); + break; + case QMessageBox::Discard: + this->close(); + break; + case QMessageBox::Cancel: + // Cancel was clicked + break; + default: + // should never be reached + break; + } + } + else { + this->close(); + } +} + +// +// Load the current Settings from the currently 'active' INI-file. +// +void MOUSEControls::loadSettings() { + qDebug() << "loadSettings says: Starting "; + QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) + + QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); + QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) + + qDebug() << "loadSettings says: iniFile = " << currentFile; + + iniFile.beginGroup ( "Mouse" ); + ui.cbxSelectMouseStyle->setCurrentIndex(iniFile.value ( "Style", 1 ).toInt() - 1); + ui.cbxSelectMouse_X->setCurrentIndex(iniFile.value ( "Mouse_X", 1 ).toInt() - 1); + ui.cbxSelectMouse_Y->setCurrentIndex(iniFile.value ( "Mouse_Y", 1 ).toInt() - 1); + ui.cbxSelectMouse_Wheel->setCurrentIndex(iniFile.value ( "Mouse_Wheel", 1 ).toInt() - 1); + + ui.slideSensX->setValue(iniFile.value("SensX", 10).toInt()); + ui.slideSensY->setValue(iniFile.value("SensY", 10).toInt()); + ui.slideSensWheel->setValue(iniFile.value("SensWheel", 10).toInt()); + + ui.chkUseVirtualDesk->setChecked( iniFile.value ( "useVirtualDesk", 0 ).toBool() ); + + iniFile.endGroup (); + + settingsDirty = false; +} + +// +// Save the current Settings to the currently 'active' INI-file. +// +void MOUSEControls::save() { + qDebug() << "save() says: started"; + + QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) + + QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); + QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) + + iniFile.beginGroup ( "Mouse" ); + iniFile.setValue ( "Style", ui.cbxSelectMouseStyle->currentIndex() + 1 ); + iniFile.setValue ( "Mouse_X", ui.cbxSelectMouse_X->currentIndex() + 1 ); + iniFile.setValue ( "Mouse_Y", ui.cbxSelectMouse_Y->currentIndex() + 1 ); + iniFile.setValue ( "Mouse_Wheel", ui.cbxSelectMouse_Wheel->currentIndex() + 1 ); + + iniFile.setValue ( "SensX", ui.slideSensX->value() ); + iniFile.setValue ( "SensY", ui.slideSensY->value() ); + iniFile.setValue ( "SensWheel", ui.slideSensWheel->value() ); + + iniFile.setValue( "useVirtualDesk", ui.chkUseVirtualDesk->isChecked() ); + iniFile.endGroup (); + + settingsDirty = false; +} + +//////////////////////////////////////////////////////////////////////////////// +// Factory function that creates instances if the Protocol-settings dialog object. + +// Export both decorated and undecorated names. +// GetProtocolDialog - Undecorated name, which can be easily used with GetProcAddress +// Win32 API function. +// _GetProtocolDialog@0 - Common name decoration for __stdcall functions in C language. +#pragma comment(linker, "/export:GetProtocolDialog=_GetProtocolDialog@0") + +FTNOIR_PROTOCOL_BASE_EXPORT PROTOCOLDIALOGHANDLE __stdcall GetProtocolDialog( ) +{ + return new MOUSEControls; +} diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.h b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.h new file mode 100644 index 00000000..b53fb3e4 --- /dev/null +++ b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.h @@ -0,0 +1,122 @@ +/******************************************************************************** +* FaceTrackNoIR This program is a private project of some enthusiastic * +* gamers from Holland, who don't like to pay much for * +* head-tracking. * +* * +* Copyright (C) 2010-2011 Wim Vriend (Developing) * +* Ron Hendriks (Researching and Testing) * +* * +* http://facetracknoir.sourceforge.net/home/default.htm * +* * +* This program is free software; you can redistribute it and/or modify it * +* under the terms of the GNU General Public License as published by the * +* Free Software Foundation; either version 3 of the License, or (at your * +* option) any later version. * +* * +* This program is distributed in the hope that it will be useful, but * +* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * +* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * +* more details. * +* * +* You should have received a copy of the GNU General Public License along * +* with this program; if not, see . * +* * +* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * +* generating Mouse commands. * +* Many games (like FPS's) support Mouse-look features, * +* but no face-tracking. * +********************************************************************************/ +#pragma once +#ifndef INCLUDED_MOUSESERVER_H +#define INCLUDED_MOUSESERVER_H + +#include "..\ftnoir_protocol_base\ftnoir_protocol_base.h" +#include "ui_FTNoIR_MOUSEcontrols.h" +#include +#include +#include +#include +#include +#include +#include "Windows.h" + +#define MOUSE_AXIS_MIN 0 +#define MOUSE_AXIS_MAX 65535 + +enum FTN_AngleName { + FTN_PITCH = 1, + FTN_YAW = 2, + FTN_ROLL = 3, + FTN_X = 4, + FTN_Y = 5, + FTN_Z = 6 +}; + +enum FTN_MouseStyle { + FTN_ABSOLUTE = 0, + FTN_RELATIVE = 2 +}; + + +class FTNoIR_Protocol_MOUSE : public IProtocol +{ +public: + FTNoIR_Protocol_MOUSE(); + ~FTNoIR_Protocol_MOUSE(); + + void Release(); + void Initialize(); + + bool checkServerInstallationOK( HANDLE handle ); + void sendHeadposeToGame( T6DOF *headpose ); + +private: + HANDLE h; + INPUT MouseStruct; + + FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction + FTN_AngleName Mouse_Y; + FTN_AngleName Mouse_Wheel; + FTN_MouseStyle Mouse_Style; // AutoPan, Absolute or Relative? + bool useVirtualDesk; // Extend the mouse-range beyond the standard + float prev_fMouse_X; // The previous value(s) + float mouse_X_factor; // Sensitivity factor + float prev_fMouse_Y; + float mouse_Y_factor; // Sensitivity factor + float prev_fMouse_Wheel; + float mouse_Wheel_factor; // Sensitivity factor + + long scale2AnalogLimits( float x, float min_x, float max_x ); + void loadSettings(); + +}; + +// Widget that has controls for FTNoIR protocol client-settings. +class MOUSEControls: public QWidget, Ui::UICMOUSEControls, public IProtocolDialog +{ + Q_OBJECT +public: + + explicit MOUSEControls(); + virtual ~MOUSEControls(); + void showEvent ( QShowEvent * event ); + + void Release(); // Member functions which are accessible from outside the DLL + void Initialize(QWidget *parent); + +private: + Ui::UICMOUSEControls ui; + void loadSettings(); + void save(); + + /** helper **/ + bool settingsDirty; + +private slots: + void doOK(); + void doCancel(); + void settingChanged( int setting ) { settingsDirty = true; }; +}; + +#endif//INCLUDED_MOUSESERVER_H +//END diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.vcproj b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.vcproj new file mode 100644 index 00000000..e39024cc --- /dev/null +++ b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.vcproj @@ -0,0 +1,328 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_mousecontrols.ui b/FTNoIR_Protocol_MOUSE/FTNoIR_mousecontrols.ui new file mode 100644 index 00000000..bb32ff11 --- /dev/null +++ b/FTNoIR_Protocol_MOUSE/FTNoIR_mousecontrols.ui @@ -0,0 +1,510 @@ + + + UICMOUSEControls + + + + 0 + 0 + 462 + 299 + + + + PPJoy settings FaceTrackNoIR + + + + images/FaceTrackNoIR.icoimages/FaceTrackNoIR.ico + + + Qt::LeftToRight + + + false + + + + + + + + + 0 + 0 + + + + Mouse style: + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + false + + + + + + + + 80 + 16777215 + + + + Select Number + + + QComboBox::InsertAlphabetically + + + + + + + + 0 + 0 + + + + Map mouse X to: + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + false + + + + + + + + 80 + 16777215 + + + + Select Number + + + QComboBox::InsertAlphabetically + + + + + + + + 0 + 0 + + + + Map mouse Y to: + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + false + + + + + + + + 0 + 0 + + + + Map mouse Wheel to: + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + false + + + + + + + + 80 + 16777215 + + + + Select Number + + + QComboBox::InsertAlphabetically + + + + + + + + 80 + 16777215 + + + + Select Number + + + QComboBox::InsertAlphabetically + + + + + + + + 150 + 16777215 + + + + 50 + + + Qt::Horizontal + + + + + + + + 150 + 16777215 + + + + 50 + + + Qt::Horizontal + + + + + + + + 150 + 16777215 + + + + 50 + + + Qt::Horizontal + + + + + + + Sensitivity (10=1x): + + + + + + + 50 + + + + + + + 50 + + + + + + + 50 + + + + + + + + 0 + 0 + + + + Use Virtual Desk: + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + false + + + + + + + + 0 + 20 + + + + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + + Most games (like First Person Shooters) support 'relative' mouse look. + + + + + + + + + + + Mouse sensitivity can also be influenced via the Windows Mouse settings. + + + + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + QLayout::SetDefaultConstraint + + + + + + 0 + 0 + + + + + 100 + 0 + + + + + 100 + 16777215 + + + + OK + + + + + + + + 0 + 0 + + + + + 100 + 0 + + + + + 100 + 16777215 + + + + Cancel + + + + + + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 10 + 20 + + + + + + + + + + + + slideSensX + valueChanged(int) + spinSensX + setValue(int) + + + 334 + 44 + + + 445 + 46 + + + + + slideSensY + valueChanged(int) + spinSensY + setValue(int) + + + 338 + 73 + + + 450 + 70 + + + + + slideSensWheel + valueChanged(int) + spinSensWheel + setValue(int) + + + 334 + 98 + + + 445 + 96 + + + + + spinSensX + valueChanged(int) + slideSensX + setValue(int) + + + 440 + 37 + + + 364 + 41 + + + + + spinSensY + valueChanged(int) + slideSensY + setValue(int) + + + 441 + 69 + + + 347 + 73 + + + + + spinSensWheel + valueChanged(int) + slideSensWheel + setValue(int) + + + 459 + 99 + + + 350 + 99 + + + + + + startEngineClicked() + stopEngineClicked() + cameraSettingsClicked() + + -- cgit v1.2.3