From d8327db8025e56500ebb0bef2ab45aa8963a36ca Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 14 Feb 2018 12:05:35 +0100 Subject: filter/accela: revert deadzone test code Looks strange ingame. --- filter-accela/ftnoir_filter_accela.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/filter-accela/ftnoir_filter_accela.cpp b/filter-accela/ftnoir_filter_accela.cpp index aa031f2c..fc660d2c 100644 --- a/filter-accela/ftnoir_filter_accela.cpp +++ b/filter-accela/ftnoir_filter_accela.cpp @@ -109,7 +109,7 @@ void accela::filter(const double* input, double *output) if (fabs(d) > rot_dz) d -= copysign(rot_dz, d); else - d /= 2; + d = 0; deltas[i] = d / rot_thres; } @@ -144,7 +144,7 @@ void accela::filter(const double* input, double *output) if (fabs(d) > pos_dz) d -= copysign(pos_dz, d); else - d /= 2; + d = 0; deltas[i] = d / pos_thres; } -- cgit v1.2.3