From 010d82e9392bd2fb5cafe6fbae03c9cdc301a2f8 Mon Sep 17 00:00:00 2001 From: Wim Vriend Date: Sat, 4 Jun 2011 12:37:46 +0000 Subject: Eagle Dynamics API implemented, added some 'nice to haves'. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@87 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb --- FTNoIR_Protocol_Base/ftnoir_protocol_base.h | 1 + 1 file changed, 1 insertion(+) (limited to 'FTNoIR_Protocol_Base') diff --git a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h index 92372740..2dd03b82 100644 --- a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h +++ b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h @@ -18,6 +18,7 @@ struct IProtocol virtual void Initialize() = 0; virtual bool checkServerInstallationOK ( HANDLE handle ) = 0; virtual void sendHeadposeToGame( T6DOF *headpose ) = 0; + virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars... }; // Handle type. In C++ language the iterface type is used. -- cgit v1.2.3