From 0948938ea70784b7b0607a709a199d1acefda949 Mon Sep 17 00:00:00 2001 From: Patrick Ruoff Date: Tue, 25 Sep 2012 17:02:38 +0000 Subject: Changed centering algorithm to use proper matrix algebra. Cleaned up T6DOF structure. Updated vc_9 project files. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@169 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb --- FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp') diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp index 43326d6a..f4018c2e 100644 --- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp +++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp @@ -78,7 +78,7 @@ void FTNoIR_Protocol_FT::loadSettings() { // // Update Headpose in Game. // -void FTNoIR_Protocol_FT::sendHeadposeToGame( T6DOF *headpose ) { +void FTNoIR_Protocol_FT::sendHeadposeToGame( THeadPoseData *headpose ) { float virtPosX; float virtPosY; float virtPosZ; @@ -101,19 +101,19 @@ PDWORD_PTR MsgResult = 0; // // Scale the Raw measurements to the client measurements. // - headRotX = getRadsFromDegrees(headpose->position.pitch); - headRotY = getRadsFromDegrees(headpose->position.yaw); - headRotZ = getRadsFromDegrees(headpose->position.roll); - headPosX = headpose->position.x * 10; - headPosY = headpose->position.y * 10; - headPosZ = headpose->position.z * 10; - - virtRotX = getRadsFromDegrees(headpose->position.pitch); - virtRotY = getRadsFromDegrees(headpose->position.yaw); - virtRotZ = getRadsFromDegrees(headpose->position.roll); - virtPosX = headpose->position.x * 10; - virtPosY = headpose->position.y * 10; - virtPosZ = headpose->position.z * 10; + headRotX = getRadsFromDegrees(headpose->pitch); + headRotY = getRadsFromDegrees(headpose->yaw); + headRotZ = getRadsFromDegrees(headpose->roll); + headPosX = headpose->x * 10; + headPosY = headpose->y * 10; + headPosZ = headpose->z * 10; + + virtRotX = getRadsFromDegrees(headpose->pitch); + virtRotY = getRadsFromDegrees(headpose->yaw); + virtRotZ = getRadsFromDegrees(headpose->roll); + virtPosX = headpose->x * 10; + virtPosY = headpose->y * 10; + virtPosZ = headpose->z * 10; // // Check if the pointer is OK and wait for the Mutex. -- cgit v1.2.3