From 3089c4bbc10e98d18f43e8a70e7a3d0c0eaf0900 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 22 Mar 2013 20:48:17 +0100 Subject: Downcase. PLEASE TURN OFF IGNORING CASE IN GIT CONFIG!!! .git/config: [core] ignorecase = false --- FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp | 294 ------------------------ 1 file changed, 294 deletions(-) delete mode 100644 FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp (limited to 'FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp') diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp deleted file mode 100644 index f81a38f7..00000000 --- a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp +++ /dev/null @@ -1,294 +0,0 @@ -/******************************************************************************** -* FaceTrackNoIR This program is a private project of the some enthusiastic * -* gamers from Holland, who don't like to pay much for * -* head-tracking. * -* * -* Copyright (C) 2010-2011 Wim Vriend (Developing) * -* Ron Hendriks (Researching and Testing) * -* * -* Homepage * -* * -* This program is free software; you can redistribute it and/or modify it * -* under the terms of the GNU General Public License as published by the * -* Free Software Foundation; either version 3 of the License, or (at your * -* option) any later version. * -* * -* This program is distributed in the hope that it will be useful, but * -* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * -* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * -* more details. * -* * -* You should have received a copy of the GNU General Public License along * -* with this program; if not, see . * -* * -* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * -* generating Mouse commands. * -* Many games (like FPS's) support Mouse-look features, * -* but no face-tracking. * -********************************************************************************/ -/* - Modifications (last one on top): - 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. - 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame - is called from run() of Tracker.cpp -*/ -#include "ftnoir_protocol_mouse.h" - -/** constructor **/ -FTNoIR_Protocol::FTNoIR_Protocol() -{ - prev_fMouse_X = 0.0f; - prev_fMouse_Y = 0.0f; - prev_fMouse_Wheel = 0.0f; - frame_delay = 0; - - loadSettings(); -} - -/** destructor **/ -FTNoIR_Protocol::~FTNoIR_Protocol() -{ -} - -/** helper to Auto-destruct **/ -void FTNoIR_Protocol::Release() -{ - delete this; -} - -void FTNoIR_Protocol::Initialize() -{ -int ScreenX, ScreenY; - - ScreenX = GetSystemMetrics(SM_CXSCREEN); - ScreenY = GetSystemMetrics(SM_CYSCREEN); - - qDebug() << "Initialize(): Screen width (x) = " << ScreenX << ", height (y) = " << ScreenY; - - return; -} - -// -// Scale the measured value to the Joystick values -// -long FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) { -double y; - - y = ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/(max_x - min_x)) * x + ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/2) + MOUSE_AXIS_MIN; - return (long) y; -} - -// -// Load the current Settings from the currently 'active' INI-file. -// -void FTNoIR_Protocol::loadSettings() { - QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) - - QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); - QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) - - iniFile.beginGroup ( "Mouse" ); - Mouse_Style = (FTN_MouseStyle) (iniFile.value ( "Style", 1 ).toInt() - 1); - Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 1 ).toInt() - 1); - Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 1 ).toInt() - 1); - Mouse_Wheel = (FTN_AngleName) (iniFile.value ( "Mouse_Wheel", 1 ).toInt() - 1); - - mouse_X_factor = iniFile.value("SensX", 10).toFloat() / 10.0f; - mouse_Y_factor = iniFile.value("SensY", 10).toFloat() / 10.0f; - mouse_Wheel_factor = iniFile.value("SensWheel", 10).toFloat() / 10.0f; - - useVirtualDesk = iniFile.value ( "useVirtualDesk", 0 ).toBool(); - - iniFile.endGroup (); -} - -// -// Update Headpose in Game. -// -void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) { -float fMouse_X; // The actual value -float fMouse_Y; -float fMouse_Wheel; - - - // - // Determine which of the 6DOF's is used. - // The rotations are from -180 to +180 and the translations from -50cm to +50cm. - // Let's scale the translations to the degrees for simplicity sake... - // - switch (Mouse_X) { - case FTN_PITCH: - fMouse_X = headpose->pitch; - break; - - case FTN_YAW: - fMouse_X = headpose->yaw; - break; - - case FTN_ROLL: - fMouse_X = headpose->roll; - break; - - case FTN_X: - fMouse_X = headpose->x * 3.0f; - break; - - case FTN_Y: - fMouse_X = headpose->y * 3.0f; - break; - - case FTN_Z: - fMouse_X = headpose->z * 3.0f; - break; - - default: - break; - } - - // - // Determine which of the 6DOF's is used. - // The rotations are from -180 to +180 and the translations from -50cm to +50cm. - // Let's scale the translations to the degrees for simplicity sake... - // - switch (Mouse_Y) { - case FTN_PITCH: - fMouse_Y = headpose->pitch; - break; - - case FTN_YAW: - fMouse_Y = headpose->yaw; - break; - - case FTN_ROLL: - fMouse_Y = headpose->roll; - break; - - case FTN_X: - fMouse_Y = headpose->x * 3.0f; - break; - - case FTN_Y: - fMouse_Y = headpose->y * 3.0f; - break; - - case FTN_Z: - fMouse_Y = headpose->z * 3.0f; - break; - - default: - break; - } - - // - // Determine which of the 6DOF's is used. - // The rotations are from -180 to +180 and the translations from -50cm to +50cm. - // Let's scale the translations to the degrees for simplicity sake... - // - switch (Mouse_Wheel) { - case FTN_PITCH: - fMouse_Wheel = headpose->pitch; - break; - - case FTN_YAW: - fMouse_Wheel = headpose->yaw; - break; - - case FTN_ROLL: - fMouse_Wheel = headpose->roll; - break; - - case FTN_X: - fMouse_Wheel = headpose->x * 3.0f; - break; - - case FTN_Y: - fMouse_Wheel = headpose->y * 3.0f; - break; - - case FTN_Z: - fMouse_Wheel = headpose->z * 3.0f; - break; - - default: - break; - } - - // - // Determine which style is used. - // - SecureZeroMemory(&MouseStruct, sizeof(MouseStruct)); - MouseStruct.type = INPUT_MOUSE; - switch (Mouse_Style) { - case FTN_ABSOLUTE: - MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL | MOUSEEVENTF_ABSOLUTE; - if (useVirtualDesk) { - MouseStruct.mi.dwFlags |= MOUSEEVENTF_VIRTUALDESK; - } - MouseStruct.mi.dx = scale2AnalogLimits(-1.0f * fMouse_X * mouse_X_factor, -150, 150); - MouseStruct.mi.dy = scale2AnalogLimits(fMouse_Y * mouse_Y_factor, -150, 150); - MouseStruct.mi.mouseData = mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel); - - frame_delay = 9999; // Seems no problem with Absolute positioning - break; - - case FTN_RELATIVE: - MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL; - MouseStruct.mi.dx = -1.0f * mouse_X_factor * (fMouse_X - prev_fMouse_X); - MouseStruct.mi.dy = mouse_Y_factor * (fMouse_Y - prev_fMouse_Y); - MouseStruct.mi.mouseData = - 1.0f * mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel); - - frame_delay += 1; // Add 1 to the counter - qDebug() << "sendHeadposeToGame(): FTN_RELATIVE x = " << MouseStruct.mi.dx << ", y = " << MouseStruct.mi.dy; - break; - - default: - Mouse_Style = FTN_ABSOLUTE; // Force to a valid value... - break; - } - - // - // Only send Input, when it has changed. - // This releases the Mouse, when tracking is stopped (for a while). - // - if (frame_delay > 10) { - if ((prev_fMouse_X != fMouse_X) || (prev_fMouse_Y != fMouse_Y) || (prev_fMouse_Wheel != fMouse_Wheel)) { - SendInput(1, &MouseStruct, sizeof(MouseStruct)); - } - - prev_fMouse_X = fMouse_X; - prev_fMouse_Y = fMouse_Y; - prev_fMouse_Wheel = fMouse_Wheel; - } -} - -// -// Returns 'true' if all seems OK. -// -bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle ) -{ - - return true; -} - -// -// Return a name, if present the name from the Game, that is connected... -// -void FTNoIR_Protocol::getNameFromGame( char *dest ) -{ - sprintf_s(dest, 99, "Mouse"); - return; -} - -//////////////////////////////////////////////////////////////////////////////// -// Factory function that creates instances if the Protocol object. - -// Export both decorated and undecorated names. -// GetProtocol - Undecorated name, which can be easily used with GetProcAddress -// Win32 API function. -// _GetProtocol@0 - Common name decoration for __stdcall functions in C language. -#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") - -FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol() -{ - return new FTNoIR_Protocol; -} -- cgit v1.2.3