From d674f5fe1e87596dcb8bae588ae798b4473ce269 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Tue, 2 Apr 2013 19:43:51 +0200 Subject: Build works now --- facetracknoir/fsuipcserver.h | 121 ------------------------------------------- 1 file changed, 121 deletions(-) delete mode 100644 facetracknoir/fsuipcserver.h (limited to 'facetracknoir/fsuipcserver.h') diff --git a/facetracknoir/fsuipcserver.h b/facetracknoir/fsuipcserver.h deleted file mode 100644 index caba2f33..00000000 --- a/facetracknoir/fsuipcserver.h +++ /dev/null @@ -1,121 +0,0 @@ -/******************************************************************************** -* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * -* to games, using the FSUIPC.dll. * -* * -* Copyright (C) 2010 Wim Vriend (Developing) * -* Ron Hendriks (Testing and Research) * -* * -* This program is free software; you can redistribute it and/or modify it * -* under the terms of the GNU General Public License as published by the * -* Free Software Foundation; either version 3 of the License, or (at your * -* option) any later version. * -* * -* This program is distributed in the hope that it will be useful, but * -* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * -* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * -* more details. * -* * -* You should have received a copy of the GNU General Public License along * -* with this program; if not, see . * -* * -********************************************************************************/ -#pragma once -#ifndef INCLUDED_FSUIPCSERVER_H -#define INCLUDED_FSUIPCSERVER_H - -#include "Windows.h" -#include -#include "FTNoIR_cxx_protocolserver.h" -#include "FSUIPC_User.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "ui_FTNoIR_FSUIPCcontrols.h" - -using namespace std; -using namespace v4friend::ftnoir; - -static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"; - -// -// Define the structures necessary for the FSUIPC_Write calls -// -#pragma pack(push,1) // All fields in structure must be byte aligned. -typedef struct -{ - int Control; // Control identifier - int Value; // Value of DOF -} TFSState; -#pragma pack(pop) - -class FSUIPCServer : public ProtocolServerBase { - Q_OBJECT - -public: - - // public member methods - FSUIPCServer(); - ~FSUIPCServer(); - - // protected member methods -protected: - bool checkServerInstallationOK(); - void sendHeadposeToGame(); - -private: - // Private properties - QString ProgramName; - QLibrary FSUIPCLib; - QString LocationOfDLL; - void loadSettings(); - float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; - -public: - - // Settings for calculating the Virtual Pose - void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees - void setVirtRotY(float rot) { virtRotY = rot; } - void setVirtRotZ(float rot) { virtRotZ = rot; } - - void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004! - void setVirtPosY(float pos) { virtPosY = 0.0f; } - void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; } - - static int scale2AnalogLimits( float x, float min_x, float max_x ); -}; - -// Widget that has controls for FSUIPC server-settings. -class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls -{ - Q_OBJECT -public: - - explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 ); - virtual ~FSUIPCControls(); - void showEvent ( QShowEvent * event ); - -private: - Ui::UICFSUIPCControls ui; - void loadSettings(); - void save(); - - /** helper **/ - bool settingsDirty; - -private slots: - void doOK(); - void doCancel(); - void getLocationOfDLL(); - -}; - - -#endif//INCLUDED_FSUIPCSERVER_H -//END -- cgit v1.2.3