From 4f00c4c74d213a37a4b1a3313e50ce2b4dd51271 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 22 Mar 2013 21:48:15 +0100 Subject: finish rename --- facetracknoir/xxx_fsuipcserver.h | 121 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 facetracknoir/xxx_fsuipcserver.h (limited to 'facetracknoir/xxx_fsuipcserver.h') diff --git a/facetracknoir/xxx_fsuipcserver.h b/facetracknoir/xxx_fsuipcserver.h new file mode 100644 index 00000000..caba2f33 --- /dev/null +++ b/facetracknoir/xxx_fsuipcserver.h @@ -0,0 +1,121 @@ +/******************************************************************************** +* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * +* to games, using the FSUIPC.dll. * +* * +* Copyright (C) 2010 Wim Vriend (Developing) * +* Ron Hendriks (Testing and Research) * +* * +* This program is free software; you can redistribute it and/or modify it * +* under the terms of the GNU General Public License as published by the * +* Free Software Foundation; either version 3 of the License, or (at your * +* option) any later version. * +* * +* This program is distributed in the hope that it will be useful, but * +* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * +* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * +* more details. * +* * +* You should have received a copy of the GNU General Public License along * +* with this program; if not, see . * +* * +********************************************************************************/ +#pragma once +#ifndef INCLUDED_FSUIPCSERVER_H +#define INCLUDED_FSUIPCSERVER_H + +#include "Windows.h" +#include +#include "FTNoIR_cxx_protocolserver.h" +#include "FSUIPC_User.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "ui_FTNoIR_FSUIPCcontrols.h" + +using namespace std; +using namespace v4friend::ftnoir; + +static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"; + +// +// Define the structures necessary for the FSUIPC_Write calls +// +#pragma pack(push,1) // All fields in structure must be byte aligned. +typedef struct +{ + int Control; // Control identifier + int Value; // Value of DOF +} TFSState; +#pragma pack(pop) + +class FSUIPCServer : public ProtocolServerBase { + Q_OBJECT + +public: + + // public member methods + FSUIPCServer(); + ~FSUIPCServer(); + + // protected member methods +protected: + bool checkServerInstallationOK(); + void sendHeadposeToGame(); + +private: + // Private properties + QString ProgramName; + QLibrary FSUIPCLib; + QString LocationOfDLL; + void loadSettings(); + float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; + +public: + + // Settings for calculating the Virtual Pose + void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees + void setVirtRotY(float rot) { virtRotY = rot; } + void setVirtRotZ(float rot) { virtRotZ = rot; } + + void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004! + void setVirtPosY(float pos) { virtPosY = 0.0f; } + void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; } + + static int scale2AnalogLimits( float x, float min_x, float max_x ); +}; + +// Widget that has controls for FSUIPC server-settings. +class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls +{ + Q_OBJECT +public: + + explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 ); + virtual ~FSUIPCControls(); + void showEvent ( QShowEvent * event ); + +private: + Ui::UICFSUIPCControls ui; + void loadSettings(); + void save(); + + /** helper **/ + bool settingsDirty; + +private slots: + void doOK(); + void doCancel(); + void getLocationOfDLL(); + +}; + + +#endif//INCLUDED_FSUIPCSERVER_H +//END -- cgit v1.2.3