From 351e844f6a3c5484acfcf4fb0154bcab6f1780a0 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 13 Apr 2013 05:45:07 +0200 Subject: Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable. --- ftnoir_protocol_base/ftnoir_protocol_base.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ftnoir_protocol_base') diff --git a/ftnoir_protocol_base/ftnoir_protocol_base.h b/ftnoir_protocol_base/ftnoir_protocol_base.h index 5d88a508..f1985677 100644 --- a/ftnoir_protocol_base/ftnoir_protocol_base.h +++ b/ftnoir_protocol_base/ftnoir_protocol_base.h @@ -59,7 +59,7 @@ struct IProtocol virtual ~IProtocol() {} virtual void Initialize() = 0; virtual bool checkServerInstallationOK() = 0; - virtual void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) = 0; + virtual void sendHeadposeToGame( double *headpose, double *rawheadpose ) = 0; virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars... }; -- cgit v1.2.3