From 3272306484ee358ee00c1926d88439814e7276bc Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Mon, 5 Jan 2015 21:45:31 +0100 Subject: remove needless settings reload in dialogs Options handling was fixed to pass the same bundle to all consumers. There's no need to reload it explicitly anymore. --- ftnoir_protocol_fg/ftnoir_protocol_fg.h | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'ftnoir_protocol_fg/ftnoir_protocol_fg.h') diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h index d35b9fbd..36768fd5 100644 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h +++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h @@ -57,7 +57,6 @@ public: QString game_name() { return "FlightGear"; } - void reloadSettings(); private: settings s; TFlightGearData FlightData; @@ -70,15 +69,10 @@ class FGControls: public IProtocolDialog Q_OBJECT public: FGControls(); - void register_protocol(IProtocol *protocol) { - theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol - } - void unregister_protocol() { - theProtocol = NULL; // Reset the pointer - } + void register_protocol(IProtocol *) {} + void unregister_protocol() {} private: Ui::UICFGControls ui; - FTNoIR_Protocol *theProtocol; settings s; private slots: void doOK(); -- cgit v1.2.3