From 4f00c4c74d213a37a4b1a3313e50ce2b4dd51271 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 22 Mar 2013 21:48:15 +0100 Subject: finish rename --- ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp | 233 ---------------------- 1 file changed, 233 deletions(-) delete mode 100644 ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp (limited to 'ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp') diff --git a/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp b/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp deleted file mode 100644 index 5a4663a1..00000000 --- a/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp +++ /dev/null @@ -1,233 +0,0 @@ -/******************************************************************************** -* FaceTrackNoIR This program is a private project of the some enthusiastic * -* gamers from Holland, who don't like to pay much for * -* head-tracking. * -* * -* Copyright (C) 2010-2013 Wim Vriend (Developing) * -* Ron Hendriks (Researching and Testing) * -* * -* Homepage * -* * -* This program is free software; you can redistribute it and/or modify it * -* under the terms of the GNU General Public License as published by the * -* Free Software Foundation; either version 3 of the License, or (at your * -* option) any later version. * -* * -* This program is distributed in the hope that it will be useful, but * -* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * -* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * -* more details. * -* * -* You should have received a copy of the GNU General Public License along * -* with this program; if not, see . * -* * -* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * -* to games, using the FSUIPC.dll. * -********************************************************************************/ -/* - Modifications (last one on top): - 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. - 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame - is called from run() of Tracker.cpp -*/ -#include "ftnoir_protocol_fsuipc.h" - -/** constructor **/ -FTNoIR_Protocol::FTNoIR_Protocol() -{ - loadSettings(); - ProgramName = "Microsoft FS2004"; - - blnConnectionActive = false; - hMainWindow = NULL; - - prevPosX = 0.0f; - prevPosY = 0.0f; - prevPosZ = 0.0f; - prevRotX = 0.0f; - prevRotY = 0.0f; - prevRotZ = 0.0f; -} - -/** destructor **/ -FTNoIR_Protocol::~FTNoIR_Protocol() -{ - // - // Free the DLL - // - FSUIPCLib.unload(); -} - -/** helper to Auto-destruct **/ -void FTNoIR_Protocol::Release() -{ - delete this; -} - -void FTNoIR_Protocol::Initialize() -{ - return; -} - -// -// Scale the measured value to the Joystick values -// -int FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) { -double y; -double local_x; - - local_x = x; - if (local_x > max_x) { - local_x = max_x; - } - if (local_x < min_x) { - local_x = min_x; - } - y = ( 16383 * local_x ) / max_x; - - return (int) y; -} - -// -// Load the current Settings from the currently 'active' INI-file. -// -void FTNoIR_Protocol::loadSettings() { - QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) - - QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); - QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) - - iniFile.beginGroup ( "FSUIPC" ); - LocationOfDLL = iniFile.value ( "LocationOfDLL", FSUIPC_FILENAME ).toString(); - qDebug() << "FSUIPCServer::loadSettings() says: Location of DLL = " << LocationOfDLL; - iniFile.endGroup (); -} - -// -// Update Headpose in Game. -// -void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) { -DWORD result; -TFSState pitch; -TFSState yaw; -TFSState roll; -WORD FSZoom; - -float virtPosX; -float virtPosY; -float virtPosZ; - -float virtRotX; -float virtRotY; -float virtRotZ; - -PDWORD_PTR MsgResult = 0; - -// qDebug() << "FSUIPCServer::run() says: started!"; - - virtRotX = -1.0f * headpose->pitch; // degrees - virtRotY = headpose->yaw; - virtRotZ = headpose->roll; - - virtPosX = 0.0f; // cm, X and Y are not working for FS2002/2004! - virtPosY = 0.0f; - virtPosZ = -1.0f * headpose->z; - - // - // Init. the FSUIPC offsets (derived from Free-track...) - // - pitch.Control = 66503; - yaw.Control = 66504; - roll.Control = 66505; - - // - // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF. - // - if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) || - (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) { - // - // Open the connection - // - FSUIPC_Open(SIM_ANY, &result); - - // - // Check the FS-version - // - if (((result == FSUIPC_ERR_OK) || (result == FSUIPC_ERR_OPEN)) && - ((FSUIPC_FS_Version == SIM_FS2K2) || (FSUIPC_FS_Version == SIM_FS2K4))) { -// qDebug() << "FSUIPCServer::run() says: FSUIPC opened succesfully"; - // - // Write the 4! DOF-data to FS. Only rotations and zoom are possible. - // - pitch.Value = scale2AnalogLimits(virtRotX, -180, 180); - FSUIPC_Write(0x3110, 8, &pitch, &result); - - yaw.Value = scale2AnalogLimits(virtRotY, -180, 180); - FSUIPC_Write(0x3110, 8, &yaw, &result); - - roll.Value = scale2AnalogLimits(virtRotZ, -180, 180); - FSUIPC_Write(0x3110, 8, &roll, &result); - - FSZoom = (WORD) (64/50) * virtPosZ + 64; - FSUIPC_Write(0x832E, 2, &FSZoom, &result); - - // - // Write the data, in one go! - // - FSUIPC_Process(&result); - if (result == FSUIPC_ERR_SENDMSG) { - FSUIPC_Close(); //timeout (1 second) so assume FS closed - } - - if (!blnConnectionActive) { - blnConnectionActive = true; - if (hMainWindow != NULL) { - SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult); - } - } - - } - } - - prevPosX = virtPosX; - prevPosY = virtPosY; - prevPosZ = virtPosZ; - prevRotX = virtRotX; - prevRotY = virtRotY; - prevRotZ = virtRotZ; -} - -// -// Returns 'true' if all seems OK. -// -bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle ) -{ - qDebug() << "checkServerInstallationOK says: Starting Function"; - - hMainWindow = handle; - - return true; -} - -// -// Return a name, if present the name from the Game, that is connected... -// -void FTNoIR_Protocol::getNameFromGame( char *dest ) -{ - sprintf_s(dest, 99, "Microsoft FS2002/2004"); - return; -} - -//////////////////////////////////////////////////////////////////////////////// -// Factory function that creates instances if the Protocol object. - -// Export both decorated and undecorated names. -// GetProtocol - Undecorated name, which can be easily used with GetProcAddress -// Win32 API function. -// _GetProtocol@0 - Common name decoration for __stdcall functions in C language. -#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") - -FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol() -{ - return new FTNoIR_Protocol; -} -- cgit v1.2.3