From f6468961b869dcc46e754bbfe0055e4c7b4fea9d Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 27 Apr 2013 12:51:07 +0200 Subject: Remove old way of getting the game name, which had a buffer size cap. --- ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp') diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp index 35198cb1..de31cd79 100644 --- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp +++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp @@ -160,15 +160,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK() return true; } -// -// Return a name, if present the name from the Game, that is connected... -// -void FTNoIR_Protocol::getNameFromGame( char *dest ) -{ - sprintf(dest, "Mouse"); - return; -} - //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. -- cgit v1.2.3