From 351e844f6a3c5484acfcf4fb0154bcab6f1780a0 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 13 Apr 2013 05:45:07 +0200 Subject: Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable. --- ftnoir_protocol_sc/ftnoir_protocol_sc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ftnoir_protocol_sc/ftnoir_protocol_sc.h') diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.h b/ftnoir_protocol_sc/ftnoir_protocol_sc.h index 57919193..f49860b7 100644 --- a/ftnoir_protocol_sc/ftnoir_protocol_sc.h +++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.h @@ -85,7 +85,7 @@ public: ~FTNoIR_Protocol(); void Initialize() {} bool checkServerInstallationOK(); - void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ); + void sendHeadposeToGame( double *headpose, double *rawheadpose ); void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: -- cgit v1.2.3