From 2160e39a4f3d5198eafbb483671583a5a0b51eaa Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 30 Oct 2015 08:34:40 +0100 Subject: rename gui directory --- gui/settings.ui | 1109 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1109 insertions(+) create mode 100644 gui/settings.ui (limited to 'gui/settings.ui') diff --git a/gui/settings.ui b/gui/settings.ui new file mode 100644 index 00000000..e277b5d8 --- /dev/null +++ b/gui/settings.ui @@ -0,0 +1,1109 @@ + + + UI_Settings + + + + 0 + 0 + 348 + 548 + + + + Options + + + + images/facetracknoir.pngimages/facetracknoir.png + + + Qt::LeftToRight + + + false + + + + + + 0 + + + + Shortcuts + + + + + + Global shortcuts + + + + + + + 0 + 0 + + + + <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward while the key is pressed.<br/></p></body></html> + + + true + + + + + + + QGroupBox { border: 0; } + + + + + + + + + + + + + Center + + + false + + + + + + + + + + + + + + + + + + + + + Toggle + + + false + + + + + + + Zero + + + false + + + + + + + Bind + + + + + + + Bind + + + + + + + Bind + + + + + + + + + + + + + Centering method + + + + + + Method + + + + + + + + Relative (inertial device) + + + + + Absolute (camera device) + + + + + + + + Try changing this if centering doesn't perform correctly for your input device. + + + true + + + + + + + + + + Center at startup + + + + + + + Minimize to tray + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + Camera + + + + + + Camera offset + + + + + + <html><head/><body><p>Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect. Also see <a href="https://github.com/opentrack/opentrack/wiki/choosing-camera-offset"><span style=" text-decoration: underline; color:#0000ff;">description on wiki</span></a>.</p></body></html> + + + Qt::AlignJustify|Qt::AlignVCenter + + + true + + + 2 + + + true + + + + + + + QGroupBox +{ + border: 0; +} + + + + + + Roll + + + + + + + + 80 + 0 + + + + -180 + + + 180 + + + + + + + + 80 + 0 + + + + -180 + + + 180 + + + + + + + Pitch + + + + + + + + 80 + 0 + + + + -180 + + + 180 + + + + + + + Yaw + + + + + + + + + + + + + Center pose offset + + + + + + Alter the centered position sent to games by a fixed amount. + + + true + + + 2 + + + + + + + QGroupBox { + border: 0; +} + + + + + + Qt::AlignCenter + + + false + + + false + + + + + + deg. + + + 3 + + + -180.000000000000000 + + + 180.000000000000000 + + + + + + + cm + + + 3 + + + -100.000000000000000 + + + 100.000000000000000 + + + + + + + TX + + + + + + + cm + + + 3 + + + -100.000000000000000 + + + 100.000000000000000 + + + + + + + RY + + + + + + + TY + + + + + + + deg. + + + 3 + + + -180.000000000000000 + + + 180.000000000000000 + + + + + + + TZ + + + + + + + RZ + + + + + + + cm + + + 3 + + + -100.000000000000000 + + + 100.000000000000000 + + + + + + + RX + + + + + + + deg. + + + 3 + + + -180.000000000000000 + + + 180.000000000000000 + + + + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + Output + + + + + + + 0 + 0 + + + + + + + Translation compensation + + + false + + + + + + With compensation on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation. + + + Qt::AlignJustify|Qt::AlignVCenter + + + true + + + 2 + + + + + + + + + + Enable + + + + + + + + + + Disable Z axis compensation + + + + + + + + + + + 65536 + 65536 + + + + + true + + + + Output remap + + + Qt::AlignCenter + + + false + + + false + + + + QLayout::SetMinAndMaxSize + + + 6 + + + + + Assign input axis to output axis. + + + Qt::AlignJustify|Qt::AlignVCenter + + + true + + + + + + + QGroupBox +{ + border: 0; +} + + + + + + + + + + + + + Roll + + + + + + + X + + + + + + + Invert + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + Pitch + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + + + + + + + + Y + + + + + + + Destination + + + + + + + + + + + + + + Yaw + + + + + + + + + + + + + + Source + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + Z + + + + + + + + X + + + + + Y + + + + + Z + + + + + Yaw + + + + + Pitch + + + + + Roll + + + + + Disabled + + + + + + + + + + + + + label_15 + label_13 + label_14 + src_yaw + invert_yaw + label_7 + src_pitch + label_8 + invert_pitch + label_9 + src_roll + invert_roll + label_10 + src_x + invert_x + label_11 + src_y + invert_y + label_12 + src_z + invert_z + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + Game detection + + + + + + Game detection + + + + + + + + + + 0 + 0 + + + + Start tracking automatically when a game starts with selected profile, and stop when the game exits. + + + true + + + + + + + + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + process_detector + QWidget +
process_detector.h
+
+
+ + tabWidget + center_at_startup + trayp + camera_yaw + camera_pitch + camera_roll + pos_rx + pos_ry + pos_rz + pos_tx + pos_ty + pos_tz + tcomp_enable + tcomp_rz + src_yaw + invert_yaw + src_pitch + invert_pitch + src_roll + invert_roll + src_x + invert_x + src_y + invert_y + src_z + invert_z + + + + + startEngineClicked() + stopEngineClicked() + cameraSettingsClicked() + +
-- cgit v1.2.3