From 29c42b31fc1dc90978706ee42a1723991287abd0 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 3 Sep 2016 11:43:10 +0200 Subject: logic/tracker: move invert after mapping It's only for when games expect different sign. If tracker input translation is necessary, use either "camera offset" for rotation between -180 to 180 roll value, or given tracker's option. For trackers where this is necessary they should offer an option in their own dialog. --- logic/tracker.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'logic') diff --git a/logic/tracker.cpp b/logic/tracker.cpp index 4072d932..c5db5239 100644 --- a/logic/tracker.cpp +++ b/logic/tracker.cpp @@ -264,9 +264,6 @@ void Tracker::logic() for (int i = 0; i < 6; i++) value(i) += m(i).opts.zero; - for (int i = 0; i < 6; i++) - value(i) *= int(m(i).opts.invert) * -2 + 1; - if (zero_) for (int i = 0; i < 6; i++) value(i) = 0; @@ -292,6 +289,9 @@ void Tracker::logic() for (int i = 0; i < 3; i++) value(i) = map(value(i), m(i)); + for (int i = 0; i < 6; i++) + value(i) *= int(m(i).opts.invert) * -2 + 1; + logger.write_pose(value); // "mapped" if (nanp) -- cgit v1.2.3