/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FGServer FGServer is the Class, that communicates headpose-data * * to FlightGear, using UDP. * * It is based on the (Linux) example made by Melchior FRANZ. * ********************************************************************************/ /* Modifications (last one on top): 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp */ #include "ftnoir_protocol_fg.h" #include // For Todd and Arda Kutlu //#define SEND_ASCII_DATA //#define LOG_OUTPUT /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() { loadSettings(); } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { if (inSocket != 0) { inSocket->close(); delete inSocket; } if (outSocket != 0) { outSocket->close(); delete outSocket; } } /** helper to Auto-destruct **/ void FTNoIR_Protocol::Release() { delete this; } void FTNoIR_Protocol::Initialize() { return; } // // Load the current Settings from the currently 'active' INI-file. // void FTNoIR_Protocol::loadSettings() { QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) iniFile.beginGroup ( "FG" ); bool blnLocalPC = iniFile.value ( "LocalPCOnly", 1 ).toBool(); if (blnLocalPC) { destIP = QHostAddress::LocalHost; } else { QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString(); destIP = QHostAddress( destAddr ); } destPort = iniFile.value ( "PortNumber", 5550 ).toInt(); iniFile.endGroup (); } // // Update Headpose in Game. // void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) { int no_bytes; QHostAddress sender; quint16 senderPort; #ifdef SEND_ASCII_DATA char data[100]; #endif // // Copy the Raw measurements directly to the client. // FlightData.x = headpose->x; FlightData.y = headpose->y; FlightData.z = headpose->z; FlightData.p = headpose->pitch; FlightData.h = headpose->yaw; FlightData.r = headpose->roll; FlightData.status = fg_cmd; // // Try to send an UDP-message to the FlightGear // #ifdef SEND_ASCII_DATA sprintf_s(data, "%.2f %.2f %.2f %.2f %.2f %.2f\n\0", FlightData.x, FlightData.y, FlightData.z, FlightData.p, FlightData.h, FlightData.r); if (outSocket != 0) { no_bytes = outSocket->writeDatagram((const char *) &data, strlen( data ), destIP, destPort); if ( no_bytes > 0) { qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << data; } else { qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; } } #endif #ifdef LOG_OUTPUT // Use this for some debug-output to file... QFile datafile(QCoreApplication::applicationDirPath() + "\\FG_output.txt"); if (datafile.open(QFile::WriteOnly | QFile::Append)) { QTextStream out(&datafile); out << "output:\t" << FlightData.x << "\t" << FlightData.y << "\t" << FlightData.z << "\t" << FlightData.p << "\t" << FlightData.h << "\t" << FlightData.r << '\n'; } #endif #ifndef SEND_ASCII_DATA //! [1] // no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), QHostAddress::LocalHost, 5550); if (outSocket != 0) { no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), destIP, destPort); if ( no_bytes > 0) { // qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double ); } else { qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; } } #endif // // FlightGear keeps sending data, so we must read that here. // if (inSocket != 0) { while (inSocket->hasPendingDatagrams()) { QByteArray datagram; datagram.resize(inSocket->pendingDatagramSize()); inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort); fg_cmd = cmd; // Let's just accept that command for now... if ( cmd > 0 ) { qDebug() << "FGServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd; // headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle } } } } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle ) { // Init. the data FlightData.x = 0.0f; FlightData.y = 0.0f; FlightData.z = 0.0f; FlightData.h = 0.0f; FlightData.p = 0.0f; FlightData.r = 0.0f; FlightData.status = 0; fg_cmd = 1; inSocket = 0; outSocket = 0; // // Create UDP-sockets. // if (inSocket == 0) { qDebug() << "FGServer::sendHeadposeToGame creating insocket"; inSocket = new QUdpSocket(); // Connect the inSocket to the port, to receive messages if (!inSocket->bind(QHostAddress::Any, destPort+1)) { QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton); delete inSocket; inSocket = 0; return false; } } if (outSocket == 0) { outSocket = new QUdpSocket(); } return true; } // // Return a name, if present the name from the Game, that is connected... // void FTNoIR_Protocol::getNameFromGame( char *dest ) { sprintf_s(dest, 99, "FlightGear"); return; } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. #pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol() { return new FTNoIR_Protocol; }