/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * * to games, using the FSUIPC.dll. * ********************************************************************************/ #pragma once #ifndef INCLUDED_FSUIPCSERVER_H #define INCLUDED_FSUIPCSERVER_H #include "Windows.h" #include #include "FSUIPC_User.h" #include "..\ftnoir_protocol_base\ftnoir_protocol_base.h" #include "ui_FTNoIR_FSUIPCcontrols.h" #include #include #include #include #include #include #include static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"; // // Define the structures necessary for the FSUIPC_Write calls // #pragma pack(push,1) // All fields in structure must be byte aligned. typedef struct { int Control; // Control identifier int Value; // Value of DOF } TFSState; #pragma pack(pop) class FTNoIR_Protocol_FSUIPC : public IProtocol { public: FTNoIR_Protocol_FSUIPC(); ~FTNoIR_Protocol_FSUIPC(); void Release(); void Initialize(); bool checkServerInstallationOK( HANDLE handle ); void sendHeadposeToGame( T6DOF *headpose ); void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: // Private properties QString ProgramName; QLibrary FSUIPCLib; QString LocationOfDLL; float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; static int scale2AnalogLimits( float x, float min_x, float max_x ); void loadSettings(); }; // Widget that has controls for FTNoIR protocol client-settings. class FSUIPCControls: public QWidget, Ui::UICFSUIPCControls, public IProtocolDialog { Q_OBJECT public: explicit FSUIPCControls(); virtual ~FSUIPCControls(); void showEvent ( QShowEvent * event ); void Release(); // Member functions which are accessible from outside the DLL void Initialize(QWidget *parent); private: Ui::UICFSUIPCControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; private slots: void doOK(); void doCancel(); void settingChanged() { settingsDirty = true; }; void getLocationOfDLL(); }; #endif//INCLUDED_FSUIPCSERVER_H //END