/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * http://facetracknoir.sourceforge.net/home/default.htm * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * * generating Mouse commands. * * Many games (like FPS's) support Mouse-look features, * * but no face-tracking. * ********************************************************************************/ #pragma once #ifndef INCLUDED_MOUSESERVER_H #define INCLUDED_MOUSESERVER_H #include "..\ftnoir_protocol_base\ftnoir_protocol_base.h" #include "ui_FTNoIR_MOUSEcontrols.h" #include #include #include #include #include #include #include "Windows.h" #define MOUSE_AXIS_MIN 0 #define MOUSE_AXIS_MAX 65535 enum FTN_AngleName { FTN_PITCH = 1, FTN_YAW = 2, FTN_ROLL = 3, FTN_X = 4, FTN_Y = 5, FTN_Z = 6 }; enum FTN_MouseStyle { FTN_ABSOLUTE = 0, FTN_RELATIVE = 1 }; class FTNoIR_Protocol_MOUSE : public IProtocol { public: FTNoIR_Protocol_MOUSE(); ~FTNoIR_Protocol_MOUSE(); void Release(); void Initialize(); bool checkServerInstallationOK( HANDLE handle ); void sendHeadposeToGame( T6DOF *headpose ); void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: HANDLE h; INPUT MouseStruct; FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction FTN_AngleName Mouse_Y; FTN_AngleName Mouse_Wheel; FTN_MouseStyle Mouse_Style; // AutoPan, Absolute or Relative? bool useVirtualDesk; // Extend the mouse-range beyond the standard float prev_fMouse_X; // The previous value(s) float mouse_X_factor; // Sensitivity factor float prev_fMouse_Y; float mouse_Y_factor; // Sensitivity factor float prev_fMouse_Wheel; float mouse_Wheel_factor; // Sensitivity factor int frame_delay; // Number of frames to delay SendInput (too fast, too furious?) long scale2AnalogLimits( float x, float min_x, float max_x ); void loadSettings(); }; // Widget that has controls for FTNoIR protocol client-settings. class MOUSEControls: public QWidget, Ui::UICMOUSEControls, public IProtocolDialog { Q_OBJECT public: explicit MOUSEControls(); virtual ~MOUSEControls(); void showEvent ( QShowEvent * event ); void Release(); // Member functions which are accessible from outside the DLL void Initialize(QWidget *parent); private: Ui::UICMOUSEControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; private slots: void doOK(); void doCancel(); void settingChanged( int setting ) { settingsDirty = true; }; }; #endif//INCLUDED_MOUSESERVER_H //END