UICMOUSEControls
0
0
462
299
PPJoy settings FaceTrackNoIR
images/FaceTrackNoIR.icoimages/FaceTrackNoIR.ico
Qt::LeftToRight
false
-
-
0
0
Mouse style:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
false
-
80
16777215
Select Number
QComboBox::InsertAlphabetically
-
0
0
Map mouse X to:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
false
-
80
16777215
Select Number
QComboBox::InsertAlphabetically
-
0
0
Map mouse Y to:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
false
-
0
0
Map mouse Wheel to:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
false
-
80
16777215
Select Number
QComboBox::InsertAlphabetically
-
80
16777215
Select Number
QComboBox::InsertAlphabetically
-
150
16777215
50
Qt::Horizontal
-
150
16777215
50
Qt::Horizontal
-
150
16777215
50
Qt::Horizontal
-
Sensitivity (10=1x):
-
50
-
50
-
50
-
0
0
Use Virtual Desk:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
false
-
0
20
-
Qt::Vertical
20
40
-
-
Most games (like First Person Shooters) support 'relative' mouse look.
-
-
Mouse sensitivity can also be influenced via the Windows Mouse settings.
-
-
Qt::Horizontal
40
20
-
QLayout::SetDefaultConstraint
-
0
0
100
0
100
16777215
OK
-
0
0
100
0
100
16777215
Cancel
-
Qt::Horizontal
QSizePolicy::Fixed
10
20
slideSensX
valueChanged(int)
spinSensX
setValue(int)
334
44
445
46
slideSensY
valueChanged(int)
spinSensY
setValue(int)
338
73
450
70
slideSensWheel
valueChanged(int)
spinSensWheel
setValue(int)
334
98
445
96
spinSensX
valueChanged(int)
slideSensX
setValue(int)
440
37
364
41
spinSensY
valueChanged(int)
slideSensY
setValue(int)
441
69
347
73
spinSensWheel
valueChanged(int)
slideSensWheel
setValue(int)
459
99
350
99
startEngineClicked()
stopEngineClicked()
cameraSettingsClicked()