/* Copyright (c) 2012 Patrick Ruoff * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "video_widget.h" #include using namespace cv; using namespace std; using namespace boost; // ---------------------------------------------------------------------------- void VideoWidget::initializeGL() { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void VideoWidget::resizeGL(int w, int h) { // setup 1 to 1 projection glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, w, 0, h, -1, 1); resize_frame(); } void VideoWidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT); if (!resized_qframe.isNull()) { glDrawPixels(resized_qframe.width(), resized_qframe.height(), GL_RGBA, GL_UNSIGNED_BYTE, resized_qframe.bits()); const int crosshair_radius = 10; const int crosshair_thickness = 1; glColor3f(1.0, 0.0, 0.0); glLineWidth(crosshair_thickness); int x,y; for (vector::iterator iter = points->begin(); iter != points->end(); ++iter) { x = (*iter)[0] * resized_qframe.width() + resized_qframe.width()/2.0 + 0.5; y = (*iter)[1] * resized_qframe.width() + resized_qframe.height()/2.0 + 0.5; glBegin(GL_LINES); glVertex2i(x-crosshair_radius, y); glVertex2i(x+crosshair_radius, y); glEnd(); glBegin(GL_LINES); glVertex2i(x, y-crosshair_radius); glVertex2i(x, y+crosshair_radius); glEnd(); } } glFlush(); } void VideoWidget::resize_frame() { if (!qframe.isNull()) resized_qframe = qframe.scaled(this->size(), Qt::KeepAspectRatio); } void VideoWidget::update(Mat frame, shared_ptr< vector > points) { this->frame = frame; this->points = points; // convert to QImage if (frame.channels() == 3) qframe = QImage((const unsigned char*)(frame.data), frame.cols, frame.rows, frame.step, QImage::Format_RGB888).rgbSwapped(); else if (frame.channels() == 1) qframe = QImage((const unsigned char*)(frame.data), frame.cols, frame.rows, frame.step, QImage::Format_Indexed8); qframe = QGLWidget::convertToGLFormat(qframe); resize_frame(); updateGL(); }