/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FGServer FGServer is the Class, that communicates headpose-data * * to FlightGear, using UDP. * * It is based on the (Linux) example made by Melchior FRANZ. * ********************************************************************************/ #pragma once #ifndef INCLUDED_FGSERVER_H #define INCLUDED_FGSERVER_H #include "FGTypes.h" #include #include #include #include #include #include #include #include #include #include using namespace std; class Tracker; // pre-define parent-class to avoid circular includes class FGServer : public QThread { Q_OBJECT public: // public member methods FGServer( Tracker *parent ); virtual ~FGServer() {}; // protected member methods protected: void run(); void terminate(); private slots: void readPendingDatagrams(); private: // Handles to neatly terminate thread... HANDLE m_StopThread; HANDLE m_WaitThread; Tracker *headTracker; // For upstream messages... TFlightGearData TestData; QUdpSocket *inSocket; // Receive from FligthGear QUdpSocket *outSocket; // Send to FligthGear qint32 fg_cmd; // Command from FlightGear /** member variables for saving the head pose **/ float virtPosX; float virtPosY; float virtPosZ; float virtRotX; float virtRotY; float virtRotZ; public: void setVirtRotX(float rot) { virtRotX = rot; } void setVirtRotY(float rot) { virtRotY = rot; } void setVirtRotZ(float rot) { virtRotZ = rot; } void setVirtPosX(float pos) { virtPosX = pos / 100.0f; } void setVirtPosY(float pos) { virtPosY = pos / 100.0f; } void setVirtPosZ(float pos) { virtPosZ = pos / 100.0f; } }; #endif//INCLUDED_FGSERVER_H //END