/********************************************************************************
* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
* to games, using the FSUIPC.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FSUIPCSERVER_H
#define INCLUDED_FSUIPCSERVER_H
#include "Windows.h"
#include
#include "FTNoIR_cxx_protocolserver.h"
#include "FSUIPC_User.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "ui_FTNoIR_FSUIPCcontrols.h"
using namespace std;
using namespace v4friend::ftnoir;
static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll";
//
// Define the structures necessary for the FSUIPC_Write calls
//
#pragma pack(push,1) // All fields in structure must be byte aligned.
typedef struct
{
int Control; // Control identifier
int Value; // Value of DOF
} TFSState;
#pragma pack(pop)
class FSUIPCServer : public ProtocolServerBase {
Q_OBJECT
public:
// public member methods
FSUIPCServer();
~FSUIPCServer();
// protected member methods
protected:
bool checkServerInstallationOK();
void sendHeadposeToGame();
private:
// Private properties
QString ProgramName;
QLibrary FSUIPCLib;
QString LocationOfDLL;
void loadSettings();
float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
public:
// Settings for calculating the Virtual Pose
void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees
void setVirtRotY(float rot) { virtRotY = rot; }
void setVirtRotZ(float rot) { virtRotZ = rot; }
void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004!
void setVirtPosY(float pos) { virtPosY = 0.0f; }
void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; }
static int scale2AnalogLimits( float x, float min_x, float max_x );
};
// Widget that has controls for FSUIPC server-settings.
class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls
{
Q_OBJECT
public:
explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 );
virtual ~FSUIPCControls();
void showEvent ( QShowEvent * event );
private:
Ui::UICFSUIPCControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
private slots:
void doOK();
void doCancel();
void getLocationOfDLL();
};
#endif//INCLUDED_FSUIPCSERVER_H
//END