/******************************************************************************** * FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * * to games, using the FSUIPC.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #pragma once #ifndef INCLUDED_FSUIPCSERVER_H #define INCLUDED_FSUIPCSERVER_H #include "Windows.h" #include #include "FTNoIR_cxx_protocolserver.h" #include "FSUIPC_User.h" #include #include #include #include #include #include #include #include #include #include "ui_FTNoIR_FSUIPCcontrols.h" using namespace std; using namespace v4friend::ftnoir; static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"; // // Define the structures necessary for the FSUIPC_Write calls // #pragma pack(push,1) // All fields in structure must be byte aligned. typedef struct { int Control; // Control identifier int Value; // Value of DOF } TFSState; #pragma pack(pop) class FSUIPCServer : public ProtocolServerBase { Q_OBJECT public: // public member methods FSUIPCServer(); ~FSUIPCServer(); // protected member methods protected: bool checkServerInstallationOK(); void sendHeadposeToGame(); private: // Private properties QString ProgramName; QLibrary FSUIPCLib; QString LocationOfDLL; void loadSettings(); float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; public: // Settings for calculating the Virtual Pose void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees void setVirtRotY(float rot) { virtRotY = rot; } void setVirtRotZ(float rot) { virtRotZ = rot; } void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004! void setVirtPosY(float pos) { virtPosY = 0.0f; } void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; } static int scale2AnalogLimits( float x, float min_x, float max_x ); }; // Widget that has controls for FSUIPC server-settings. class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls { Q_OBJECT public: explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 ); virtual ~FSUIPCControls(); void showEvent ( QShowEvent * event ); private: Ui::UICFSUIPCControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; private slots: void doOK(); void doCancel(); void getLocationOfDLL(); }; #endif//INCLUDED_FSUIPCSERVER_H //END