/******************************************************************************** * FTIRServer FTIRServer is the Class, that communicates headpose-data * * to games, using the NPClient.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #pragma once #ifndef INCLUDED_FTIRSERVER_H #define INCLUDED_FTIRSERVER_H //#include "Windows.h" #include "FTIRTypes.h" #include #include #include #include #include #include #include #include #include #include typedef void (WINAPI *importSetPosition)(float x, float y, float z, float xRot, float yRot, float zRot); //typedef bool (WINAPI *importGetData)(TFreeTrackData * data); //typedef HANDLE (WINAPI *importGetMapHandle)(void); using namespace std; class FTIRServer : public QThread { Q_OBJECT public: // public member methods FTIRServer(); ~FTIRServer(); bool FTIRCreateMapping(HANDLE handle); void FTIRDestroyMapping(); bool FTIRCheckClientDLL(); // protected member methods protected: void run(); private: // Handles to neatly terminate thread... HANDLE m_StopThread; HANDLE m_WaitThread; HANDLE hFTIRMemMap; FTIRMemMap *pMemData; HANDLE hFTIRMutex; ///** member varables for saving the head pose **/ //float headPosX; //float headPosY; //float headPosZ; // //float headRotX; //float headRotY; //float headRotZ; //bool confid; // Private properties QString ProgramName; QLibrary FTIRClientLib; float scale2AnalogLimits( float x, float min_x, float max_x ); public: // Settings for calculating the Virtual Pose static float virtPosX; static float virtPosY; static float virtPosZ; static float virtRotX; static float virtRotY; static float virtRotZ; //void setHeadPosX(float x) { headPosX = x; } //void setHeadPosY(float y) { headPosY = y; } //void setHeadPosZ(float z) { headPosZ = z; } //void setHeadRotX(float x) { headRotX = x; } //void setHeadRotY(float y) { headRotY = y; } //void setHeadRotZ(float z) { headRotZ = z; } void setVirtRotX(float rot) { virtRotX = scale2AnalogLimits (rot, -180.0f, 180.0f); } void setVirtRotY(float rot) { virtRotY = scale2AnalogLimits (rot, -180.0f, 180.0f); } void setVirtRotZ(float rot) { virtRotZ = scale2AnalogLimits (rot, -180.0f, 180.0f); } void setVirtPosX(float pos) { virtPosX = scale2AnalogLimits (pos, -50.0f, 50.0f); } void setVirtPosY(float pos) { virtPosY = scale2AnalogLimits (pos, -50.0f, 50.0f); } void setVirtPosZ(float pos) { virtPosZ = scale2AnalogLimits (pos, -50.0f, 50.0f); } }; #endif//INCLUDED_FTIRSERVER_H //END