/******************************************************************************** * FTServer FTServer is the Class, that communicates headpose-data * * to games, using the FreeTrackClient.dll. * * It was (very) loosely translated from FTServer.pas. * * which was created by the FreeTrack-team. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * We would like to extend our grattitude to the creators of SweetSpotter, * * which has become the basis of this program: "Great work guys!" * ********************************************************************************/ // // There are some issues, that may need solving: // // The FaceAPI only runs in the 'Release' configuration. It may have something to // do with compiler-settings, but for now it's not solved... // // Connecting with the Freetrack DLL only seems to work, when UNICODE is OFF. // That's strange, isn't it? // --> WVR 20100409: Update on this: Loading the DLL with QLibrary implemented. // With UNICODE on, the DLL is loaded fine, but the memory-mapping // does not. Explicitely using the 'A' extension for CreateFileMapping // solves this (for now.) Maybe there is a Qt substitute for this? // /* Modifications (last one on top): 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier FaceTrackNoIR only worked with an adapted DLL, with a putdata function. Now it works direcly in shared memory! */ #include "FTServer.h" /** constructor **/ FTServer::FTServer() { // Create events m_StopThread = CreateEvent(0, TRUE, FALSE, 0); m_WaitThread = CreateEvent(0, TRUE, FALSE, 0); ProgramName = ""; } /** destructor **/ FTServer::~FTServer() { // Trigger thread to stop ::SetEvent(m_StopThread); // Wait until thread finished ::WaitForSingleObject(m_WaitThread, INFINITE); // Close handles ::CloseHandle(m_StopThread); ::CloseHandle(m_WaitThread); // // Free the DLL // FTClientLib.unload(); //if( aDLLHandle != INVALID_HANDLE_VALUE ) // FreeLibrary( (HMODULE) aDLLHandle ); //terminates the QThread and waits for finishing the QThread terminate(); wait(); } /** QThread run @override **/ void FTServer::run() { if (pMemData != NULL) { pMemData->data.DataID = 1; pMemData->data.CamWidth = 100; pMemData->data.CamHeight = 250; } forever { // Check event for stop thread if(::WaitForSingleObject(m_StopThread, 0) == WAIT_OBJECT_0) { // Set event ::SetEvent(m_WaitThread); return; } if (pMemData != NULL) { // // Copy the Raw measurements directly to the client. // pMemData->data.RawX = headPosX; pMemData->data.RawY = headPosY; pMemData->data.RawZ = headPosZ; pMemData->data.RawPitch = headRotX; pMemData->data.RawYaw = headRotY; pMemData->data.RawRoll = headRotZ; // // Multiply the FaceAPI value, with the sensitivity setting // pMemData->data.X = virtPosX; pMemData->data.Y = virtPosY; pMemData->data.Z = virtPosZ; pMemData->data.Pitch = virtRotX; pMemData->data.Yaw = virtRotY; pMemData->data.Roll = virtRotZ; // // Leave some values 0 yet... // pMemData->data.X1 = pMemData->data.DataID + 10; pMemData->data.X2 = 0; pMemData->data.X3 = 0; pMemData->data.X4 = 0; pMemData->data.Y1 = 0; pMemData->data.Y2 = 0; pMemData->data.Y3 = 0; pMemData->data.Y4 = 0; qDebug() << "FTServer says: pMemData.DataID =" << pMemData->data.DataID; qDebug() << "FTServer says: ProgramName =" << pMemData->ProgramName; } // just for lower cpu load msleep(40); yieldCurrentThread(); pMemData->data.DataID += 1; } } // // Create a memory-mapping to the Freetrack data. // It contains the tracking data, a handle to the main-window and the program-name of the Game! // // bool FTServer::FTCreateMapping(HANDLE handle) { bool result; qDebug() << "FTCreateMapping says: Starting Function"; // // A FileMapping is used to create 'shared memory' between the FTServer and the FTClient. // // Try to create a FileMapping to the Shared Memory. // If one already exists: close it. // hFTMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 , sizeof( TFreeTrackData ) + sizeof( HANDLE ) + 100, (LPCSTR) FT_MM_DATA ); if ( hFTMemMap != 0 ) { qDebug() << "FTCreateMapping says: FileMapping Created!" << hFTMemMap; } if ( ( hFTMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) { CloseHandle( hFTMemMap ); hFTMemMap = 0; } // // Create a new FileMapping, Read/Write access // hFTMemMap = OpenFileMappingA( FILE_MAP_ALL_ACCESS , false , (LPCSTR) FT_MM_DATA ); if ( ( hFTMemMap != 0 ) ) { qDebug() << "FTCreateMapping says: FileMapping Created again:" << hFTMemMap; pMemData = (FTMemMap *) MapViewOfFile(hFTMemMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(TFreeTrackData) + sizeof(hFTMemMap) + 100); if (pMemData != NULL) { pMemData->handle = handle; // The game uses the handle, to send a message that the Program-Name was set! } hFTMutex = CreateMutexA(NULL, false, FREETRACK_MUTEX); } else { QMessageBox::information(0, "FaceTrackNoIR error", QString("FTServer Error! \n")); return false; } result = false; return result; } // // Destory the FileMapping to the shared memory // void FTServer::FTDestroyMapping() { if ( pMemData != NULL ) { UnmapViewOfFile ( pMemData ); } CloseHandle( hFTMutex ); CloseHandle( hFTMemMap ); hFTMemMap = 0; } // // Get the program-name from the client (Game!). // QString FTServer::FTGetProgramName() { QString *str; str = new QString(pMemData->ProgramName); return *str; } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool FTServer::FTCheckClientDLL() { QSettings settings("Freetrack", "FreetrackClient"); // Registry settings (in HK_USER) QString aLocation; // Location of Client DLL QString aFileName; // File Path and Name importProvider provider; char *pProvider; qDebug() << "FTCheckClientDLL says: Starting Function"; try { // // Load the FreeTrackClient.dll from the current path of FaceTrackNoIR, because there is no // guarantee FreeTrack is also installed. // // Write this path in the registry (under FreeTrack/FreeTrackClient, for the game(s). // aLocation = QCoreApplication::applicationDirPath() + "/"; qDebug() << "FTCheckClientDLL says: Location of DLL =" << aLocation; // // Append a '/' to the Path and then the name of the dll. // aFileName = aLocation; aFileName.append(FT_CLIENT_FILENAME); qDebug() << "FTCheckClientDLL says: Full path of DLL =" << aFileName; if ( QFile::exists( aFileName ) ) { qDebug() << "FTCheckClientDLL says: DLL exists!"; // // Write the path to the key in the Registry, so the game(s) can find it too... // settings.setValue( "Path" , aLocation ); // // Load the DLL and map to the functions in it. // FTClientLib.setFileName(aFileName); FTClientLib.load(); provider = (importProvider) FTClientLib.resolve("FTProvider"); if (provider) { pProvider = provider(); qDebug() << "FTCheckClientDLL says: Provider =" << pProvider; } } else { QMessageBox::information(0, "FaceTrackNoIR error", QString("Necessary file (FreeTrackClient.dll) was NOT found!\n")); return false; } } catch(...) { settings.~QSettings(); } return true; } //END