#include "FaceApp.h" #include "windows.h" #include "FTTypes.h" #include // // Override the Application MessageFilter, to receive messages from the game(s) // bool FaceApp::winEventFilter( MSG * msg, long * result ) { int msgType = msg->message; // test line if (msgType == msgID_FTClient) { qDebug() << "FaceApp::winEventFilter says: game tickles me =" << msgType << "hwnd =" << msg->hwnd; if (mainWindow != NULL) { mainWindow->getGameProgramName(); } } if (msgType == WM_HOTKEY) { switch ( msg->wParam ) { case 777: qDebug() << "FaceApp::winEventFilter says: HOME pressed"; break; case 778: qDebug() << "FaceApp::winEventFilter says: END pressed"; break; default: qDebug() << "FaceApp::winEventFilter says: unknown HotKey pressed"; break; } } return( false ); } // // Setup the EventFilter // void FaceApp::SetupEventFilter( FaceTrackNoIR *window ) { mainWindow = window; msgID_FTClient = RegisterWindowMessageA ( FT_PROGRAMID ); qDebug() << "FaceApp::SetupEventFilter says: Message ID =" << msgID_FTClient; if ( RegisterHotKey( window->winId(), 777, MOD_WIN, VK_HOME ) ) { qDebug() << "FaceApp::SetupEventFilter says: RegisterHotKey HOME =" << VK_HOME; } if ( RegisterHotKey( window->winId(), 778, MOD_WIN, VK_END ) ) { qDebug() << "FaceApp::SetupEventFilter says: RegisterHotKey END =" << VK_END; } QAbstractEventDispatcher *evtdis = QAbstractEventDispatcher::instance(); if (evtdis != NULL) { qDebug() << "FaceApp::SetupEventFilter says: EventDispatcher found!"; } }