/******************************************************************************** * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ /* Modifications (last one on top): */ #include "SCServer.h" float SCServer::virtPosX = 0.0f; float SCServer::virtPosY = 0.0f; float SCServer::virtPosZ = 0.0f; float SCServer::virtRotX = 0.0f; float SCServer::virtRotY = 0.0f; float SCServer::virtRotZ = 0.0f; /** constructor **/ SCServer::SCServer() { // Create events m_StopThread = CreateEvent(0, TRUE, FALSE, 0); m_WaitThread = CreateEvent(0, TRUE, FALSE, 0); ProgramName = ""; } /** destructor **/ SCServer::~SCServer() { // Trigger thread to stop ::SetEvent(m_StopThread); // Wait until thread finished if (isRunning()) { ::WaitForSingleObject(m_WaitThread, INFINITE); } // Close handles ::CloseHandle(m_StopThread); ::CloseHandle(m_WaitThread); // // Free the DLL // SCClientLib.unload(); //terminates the QThread and waits for finishing the QThread terminate(); wait(); } /** QThread run @override **/ void SCServer::run() { bool blnSimConnectActive = false; HANDLE hSimConnect = NULL; // Handle to SimConnect importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL importSimConnect_Close simconnect_close; importSimConnect_CameraSetRelative6DOF simconnect_set6DOF; // // Get the SimConnect_Open function from the DLL and use it! // simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open"); if (simconnect_open == NULL) { qDebug() << "SCServer::run() says: SimConnect_Open function not found in DLL!"; return; } simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF"); if (simconnect_set6DOF == NULL) { qDebug() << "SCServer::run() says: SimConnect_CameraSetRelative6DOF function not found in DLL!"; return; } simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close"); if (simconnect_close == NULL) { qDebug() << "SCServer::run() says: SimConnect_Close function not found in DLL!"; return; } qDebug() << "SCServer::run() says: SimConnect functions resolved in DLL!"; forever { // Check event for stop thread if(::WaitForSingleObject(m_StopThread, 0) == WAIT_OBJECT_0) { // Set event simconnect_close( hSimConnect ); ::SetEvent(m_WaitThread); return; } if (!blnSimConnectActive) { if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) { qDebug() << "SCServer::run() says: SimConnect active!"; blnSimConnectActive = true; } else { msleep(5000); yieldCurrentThread(); } } else { // // Write the 6DOF-data to FSX // if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) { // qDebug() << "SCServer::run() says: SimConnect data written!"; } // just for lower cpu load msleep(15); yieldCurrentThread(); } } } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool SCServer::SCCheckClientDLL() { QString aFileName; // File Path and Name // Code to activate the context for the SimConnect DLL ACTCTX act = { 0 }; HANDLE hctx; ULONG_PTR ulCookie; qDebug() << "SCCheckClientDLL says: Starting Function"; try { act.cbSize = sizeof(act); act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID; QString manifest(QCoreApplication::applicationDirPath()); manifest += "\\FaceTrackNoIR.exe"; const wchar_t * encodedName = reinterpret_cast(manifest.utf16()); act.lpSource = encodedName; act.lpResourceName = MAKEINTRESOURCE(101); hctx = CreateActCtx (&act); if (hctx != INVALID_HANDLE_VALUE) { if (!ActivateActCtx(hctx, &ulCookie)) { ReleaseActCtx(hctx); qDebug() << "FTCheckClientDLL says: Error activating SimConnect manifest"; } } else { qDebug() << "FTCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError(); return false; } // // Just try to load the DLL. Let Windows handle the PATH's and such trivialities... // aFileName = SC_CLIENT_FILENAME; // // Load the DLL. // SCClientLib.setFileName(aFileName); if (SCClientLib.load() != true) { qDebug() << "FTCheckClientDLL says: Error loading SimConnect DLL"; return false; } // // Deactivate the context again: the function-references should stay in-tact... // DeactivateActCtx(0, ulCookie); ReleaseActCtx(hctx); } catch(...) { return false; } return true; } //END