/******************************************************************************** * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ /* Modifications (last one on top): 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp */ #include "SCServer.h" importSimConnect_CameraSetRelative6DOF SCServer::simconnect_set6DOF; HANDLE SCServer::hSimConnect = 0; // Handle to SimConnect float SCServer::virtSCPosX = 0.0f; // Headpose float SCServer::virtSCPosY = 0.0f; float SCServer::virtSCPosZ = 0.0f; float SCServer::virtSCRotX = 0.0f; float SCServer::virtSCRotY = 0.0f; float SCServer::virtSCRotZ = 0.0f; float SCServer::prevSCPosX = 0.0f; // previous Headpose float SCServer::prevSCPosY = 0.0f; float SCServer::prevSCPosZ = 0.0f; float SCServer::prevSCRotX = 0.0f; float SCServer::prevSCRotY = 0.0f; float SCServer::prevSCRotZ = 0.0f; /** constructor **/ SCServer::SCServer() { ProgramName = "Microsoft FSX"; blnSimConnectActive = false; hSimConnect = 0; } /** destructor **/ SCServer::~SCServer() { qDebug() << "~SCServer says: inside" << SCServer::hSimConnect; if (hSimConnect != 0) { qDebug() << "~SCServer says: before simconnect_close"; if (SUCCEEDED( simconnect_close( SCServer::hSimConnect ) ) ) { qDebug() << "~SCServer says: close SUCCEEDED"; } } qDebug() << "~SCServer says: before unload"; // SCClientLib.unload(); Generates crash when tracker is ended... qDebug() << "~SCServer says: finished"; } // // Update Headpose in Game. // void SCServer::sendHeadposeToGame() { // // It's only useful to send data, if the connection was made. // if (!blnSimConnectActive) { if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) { qDebug() << "SCServer::sendHeadposeToGame() says: SimConnect active!"; //set up the events we want to listen for HRESULT hr; simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame"); hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, ""); hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false); hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST); ////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT); ////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON); blnSimConnectActive = true; } } else { // // Write the 6DOF-data to FSX // // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF. // if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) || (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) { // if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) { // qDebug() << "SCServer::run() says: SimConnect data written!"; // } } prevPosX = virtPosX; prevPosY = virtPosY; prevPosZ = virtPosZ; prevRotX = virtRotX; prevRotY = virtRotY; prevRotZ = virtRotZ; simconnect_calldispatch(hSimConnect, processNextSimconnectEvent, NULL); } } // // Check if the Client DLL exists and load it (to test it), if so. // SimConnect uses a 'side-by-side' installation. The manifest is loaded and (if that's OK) the // right DLL will be loaded automatically... // // Returns 'true' if all seems OK. // bool SCServer::checkServerInstallationOK( HANDLE handle ) { QString aFileName; // File Path and Name // Code to activate the context for the SimConnect DLL ACTCTX act = { 0 }; HANDLE hctx; ULONG_PTR ulCookie; qDebug() << "SCCheckClientDLL says: Starting Function"; try { act.cbSize = sizeof(act); act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID; QString manifest(QCoreApplication::applicationDirPath()); manifest += "\\FaceTrackNoIR.exe"; const wchar_t * encodedName = reinterpret_cast(manifest.utf16()); act.lpSource = encodedName; act.lpResourceName = MAKEINTRESOURCE(101); hctx = CreateActCtx (&act); if (hctx != INVALID_HANDLE_VALUE) { if (!ActivateActCtx(hctx, &ulCookie)) { ReleaseActCtx(hctx); qDebug() << "FTCheckClientDLL says: Error activating SimConnect manifest"; } } else { qDebug() << "FTCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError(); return false; } // // Just try to load the DLL. Let Windows handle the PATH's and such trivialities... // aFileName = SC_CLIENT_FILENAME; // // Load the DLL. // SCClientLib.setFileName(aFileName); if (SCClientLib.load() != true) { qDebug() << "FTCheckClientDLL says: Error loading SimConnect DLL"; return false; } // // Deactivate the context again: the function-references should stay in-tact... // DeactivateActCtx(0, ulCookie); ReleaseActCtx(hctx); } catch(...) { return false; } // // Get the functions from the DLL. // simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open"); if (simconnect_open == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Open function not found in DLL!"; return false; } simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF"); if (simconnect_set6DOF == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CameraSetRelative6DOF function not found in DLL!"; return false; } simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close"); if (simconnect_close == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Close function not found in DLL!"; return false; } //return true; simconnect_calldispatch = (importSimConnect_CallDispatch) SCClientLib.resolve("SimConnect_CallDispatch"); if (simconnect_calldispatch == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CallDispatch function not found in DLL!"; return false; } simconnect_subscribetosystemevent = (importSimConnect_SubscribeToSystemEvent) SCClientLib.resolve("SimConnect_SubscribeToSystemEvent"); if (simconnect_subscribetosystemevent == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SubscribeToSystemEvent function not found in DLL!"; return false; } simconnect_mapclienteventtosimevent = (importSimConnect_MapClientEventToSimEvent) SCClientLib.resolve("SimConnect_MapClientEventToSimEvent"); if (simconnect_subscribetosystemevent == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_MapClientEventToSimEvent function not found in DLL!"; return false; } simconnect_addclienteventtonotificationgroup = (importSimConnect_AddClientEventToNotificationGroup) SCClientLib.resolve("SimConnect_AddClientEventToNotificationGroup"); if (simconnect_subscribetosystemevent == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_AddClientEventToNotificationGroup function not found in DLL!"; return false; } simconnect_setnotificationgrouppriority = (importSimConnect_SetNotificationGroupPriority) SCClientLib.resolve("SimConnect_SetNotificationGroupPriority"); if (simconnect_subscribetosystemevent == NULL) { qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SetNotificationGroupPriority function not found in DLL!"; return false; } qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect functions resolved in DLL!"; return true; } // // Get the program-name from the client (Game!). // QString SCServer::GetProgramName() { QString *str; str = new QString("FSX"); return *str; } void CALLBACK SCServer::processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext) { // HRESULT hr; switch(pData->dwID) { case SIMCONNECT_RECV_ID_EVENT: { SIMCONNECT_RECV_EVENT *evt = (SIMCONNECT_RECV_EVENT*)pData; qDebug() << "SCServer::processNextSimconnectEvent() says: SimConnect active!"; //switch(evt->uEventID) //{ // //case EVENT_CAMERA_RIGHT: // // cameraBank = normalize180( cameraBank + 5.0f); // // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f, // // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank); // // printf("\nCamera Bank = %f", cameraBank); // // break; // //case EVENT_CAMERA_LEFT: // // // // cameraBank = normalize180( cameraBank - 5.0f); // // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f, // // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank); // // // // printf("\nCamera Bank = %f", cameraBank); // // break; // //default: // // break; //} //break; } case SIMCONNECT_RECV_ID_EVENT_FRAME: { // qDebug() << "SCServer::processNextSimconnectEvent() says: Frame event!"; if ((prevSCPosX != virtSCPosX) || (prevSCPosY != virtSCPosY) || (prevSCPosZ != virtSCPosZ) || (prevSCRotX != virtSCRotX) || (prevSCRotY != virtSCRotY) || (prevSCRotZ != virtSCRotZ)) { if (S_OK == simconnect_set6DOF(hSimConnect, virtSCPosX, virtSCPosY, virtSCPosZ, virtSCRotX, virtSCRotZ, virtSCRotY)) { // qDebug() << "SCServer::run() says: SimConnect data written!"; } } prevSCPosX = virtSCPosX; prevSCPosY = virtSCPosY; prevSCPosZ = virtSCPosZ; prevSCRotX = virtSCRotX; prevSCRotY = virtSCRotY; prevSCRotZ = virtSCRotZ; } case SIMCONNECT_RECV_ID_EXCEPTION: { SIMCONNECT_RECV_EXCEPTION *except = (SIMCONNECT_RECV_EXCEPTION*)pData; switch (except->dwException) { case SIMCONNECT_EXCEPTION_ERROR: printf("\nCamera error"); break; default: printf("\nException"); break; } break; } case SIMCONNECT_RECV_ID_QUIT: { qDebug() << "SCServer::processNextSimconnectEvent() says: Quit event!"; // quit = 1; break; } default: break; } } //END