/********************************************************************************
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
********************************************************************************/
/*
Modifications (last one on top):
20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
is called from run() of Tracker.cpp
*/
#include "SCServer.h"
importSimConnect_CameraSetRelative6DOF SCServer::simconnect_set6DOF;
HANDLE SCServer::hSimConnect = 0; // Handle to SimConnect
float SCServer::virtSCPosX = 0.0f; // Headpose
float SCServer::virtSCPosY = 0.0f;
float SCServer::virtSCPosZ = 0.0f;
float SCServer::virtSCRotX = 0.0f;
float SCServer::virtSCRotY = 0.0f;
float SCServer::virtSCRotZ = 0.0f;
float SCServer::prevSCPosX = 0.0f; // previous Headpose
float SCServer::prevSCPosY = 0.0f;
float SCServer::prevSCPosZ = 0.0f;
float SCServer::prevSCRotX = 0.0f;
float SCServer::prevSCRotY = 0.0f;
float SCServer::prevSCRotZ = 0.0f;
/** constructor **/
SCServer::SCServer() {
ProgramName = "Microsoft FSX";
blnSimConnectActive = false;
hSimConnect = 0;
}
/** destructor **/
SCServer::~SCServer() {
qDebug() << "~SCServer says: inside" << SCServer::hSimConnect;
if (hSimConnect != 0) {
qDebug() << "~SCServer says: before simconnect_close";
if (SUCCEEDED( simconnect_close( SCServer::hSimConnect ) ) ) {
qDebug() << "~SCServer says: close SUCCEEDED";
}
}
qDebug() << "~SCServer says: before unload";
// SCClientLib.unload(); Generates crash when tracker is ended...
qDebug() << "~SCServer says: finished";
}
//
// Update Headpose in Game.
//
void SCServer::sendHeadposeToGame() {
//
// It's only useful to send data, if the connection was made.
//
if (!blnSimConnectActive) {
if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
qDebug() << "SCServer::sendHeadposeToGame() says: SimConnect active!";
//set up the events we want to listen for
HRESULT hr;
simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame");
hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, "");
hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false);
hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST);
////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT);
////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON);
blnSimConnectActive = true;
}
}
else {
//
// Write the 6DOF-data to FSX
//
// Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
//
if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
(prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
// if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) {
// qDebug() << "SCServer::run() says: SimConnect data written!";
// }
}
prevPosX = virtPosX;
prevPosY = virtPosY;
prevPosZ = virtPosZ;
prevRotX = virtRotX;
prevRotY = virtRotY;
prevRotZ = virtRotZ;
simconnect_calldispatch(hSimConnect, processNextSimconnectEvent, NULL);
}
}
//
// Check if the Client DLL exists and load it (to test it), if so.
// SimConnect uses a 'side-by-side' installation. The manifest is loaded and (if that's OK) the
// right DLL will be loaded automatically...
//
// Returns 'true' if all seems OK.
//
bool SCServer::checkServerInstallationOK( HANDLE handle )
{
QString aFileName; // File Path and Name
// Code to activate the context for the SimConnect DLL
ACTCTX act = { 0 };
HANDLE hctx;
ULONG_PTR ulCookie;
qDebug() << "SCCheckClientDLL says: Starting Function";
try {
act.cbSize = sizeof(act);
act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID;
QString manifest(QCoreApplication::applicationDirPath());
manifest += "\\FaceTrackNoIR.exe";
const wchar_t * encodedName = reinterpret_cast(manifest.utf16());
act.lpSource = encodedName;
act.lpResourceName = MAKEINTRESOURCE(101);
hctx = CreateActCtx (&act);
if (hctx != INVALID_HANDLE_VALUE) {
if (!ActivateActCtx(hctx, &ulCookie)) {
ReleaseActCtx(hctx);
qDebug() << "FTCheckClientDLL says: Error activating SimConnect manifest";
}
}
else {
qDebug() << "FTCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError();
return false;
}
//
// Just try to load the DLL. Let Windows handle the PATH's and such trivialities...
//
aFileName = SC_CLIENT_FILENAME;
//
// Load the DLL.
//
SCClientLib.setFileName(aFileName);
if (SCClientLib.load() != true) {
qDebug() << "FTCheckClientDLL says: Error loading SimConnect DLL";
return false;
}
//
// Deactivate the context again: the function-references should stay in-tact...
//
DeactivateActCtx(0, ulCookie);
ReleaseActCtx(hctx);
} catch(...) {
return false;
}
//
// Get the functions from the DLL.
//
simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open");
if (simconnect_open == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Open function not found in DLL!";
return false;
}
simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF");
if (simconnect_set6DOF == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CameraSetRelative6DOF function not found in DLL!";
return false;
}
simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close");
if (simconnect_close == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Close function not found in DLL!";
return false;
}
//return true;
simconnect_calldispatch = (importSimConnect_CallDispatch) SCClientLib.resolve("SimConnect_CallDispatch");
if (simconnect_calldispatch == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CallDispatch function not found in DLL!";
return false;
}
simconnect_subscribetosystemevent = (importSimConnect_SubscribeToSystemEvent) SCClientLib.resolve("SimConnect_SubscribeToSystemEvent");
if (simconnect_subscribetosystemevent == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SubscribeToSystemEvent function not found in DLL!";
return false;
}
simconnect_mapclienteventtosimevent = (importSimConnect_MapClientEventToSimEvent) SCClientLib.resolve("SimConnect_MapClientEventToSimEvent");
if (simconnect_subscribetosystemevent == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_MapClientEventToSimEvent function not found in DLL!";
return false;
}
simconnect_addclienteventtonotificationgroup = (importSimConnect_AddClientEventToNotificationGroup) SCClientLib.resolve("SimConnect_AddClientEventToNotificationGroup");
if (simconnect_subscribetosystemevent == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_AddClientEventToNotificationGroup function not found in DLL!";
return false;
}
simconnect_setnotificationgrouppriority = (importSimConnect_SetNotificationGroupPriority) SCClientLib.resolve("SimConnect_SetNotificationGroupPriority");
if (simconnect_subscribetosystemevent == NULL) {
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SetNotificationGroupPriority function not found in DLL!";
return false;
}
qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect functions resolved in DLL!";
return true;
}
//
// Get the program-name from the client (Game!).
//
QString SCServer::GetProgramName() {
QString *str;
str = new QString("FSX");
return *str;
}
void CALLBACK SCServer::processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext)
{
// HRESULT hr;
switch(pData->dwID)
{
case SIMCONNECT_RECV_ID_EVENT:
{
SIMCONNECT_RECV_EVENT *evt = (SIMCONNECT_RECV_EVENT*)pData;
qDebug() << "SCServer::processNextSimconnectEvent() says: SimConnect active!";
//switch(evt->uEventID)
//{
// //case EVENT_CAMERA_RIGHT:
// // cameraBank = normalize180( cameraBank + 5.0f);
// // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
// // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);
// // printf("\nCamera Bank = %f", cameraBank);
// // break;
// //case EVENT_CAMERA_LEFT:
// //
// // cameraBank = normalize180( cameraBank - 5.0f);
// // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
// // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);
// //
// // printf("\nCamera Bank = %f", cameraBank);
// // break;
// //default:
// // break;
//}
//break;
}
case SIMCONNECT_RECV_ID_EVENT_FRAME:
{
// qDebug() << "SCServer::processNextSimconnectEvent() says: Frame event!";
if ((prevSCPosX != virtSCPosX) || (prevSCPosY != virtSCPosY) || (prevSCPosZ != virtSCPosZ) ||
(prevSCRotX != virtSCRotX) || (prevSCRotY != virtSCRotY) || (prevSCRotZ != virtSCRotZ)) {
if (S_OK == simconnect_set6DOF(hSimConnect, virtSCPosX, virtSCPosY, virtSCPosZ, virtSCRotX, virtSCRotZ, virtSCRotY)) {
// qDebug() << "SCServer::run() says: SimConnect data written!";
}
}
prevSCPosX = virtSCPosX;
prevSCPosY = virtSCPosY;
prevSCPosZ = virtSCPosZ;
prevSCRotX = virtSCRotX;
prevSCRotY = virtSCRotY;
prevSCRotZ = virtSCRotZ;
}
case SIMCONNECT_RECV_ID_EXCEPTION:
{
SIMCONNECT_RECV_EXCEPTION *except = (SIMCONNECT_RECV_EXCEPTION*)pData;
switch (except->dwException)
{
case SIMCONNECT_EXCEPTION_ERROR:
printf("\nCamera error");
break;
default:
printf("\nException");
break;
}
break;
}
case SIMCONNECT_RECV_ID_QUIT:
{
qDebug() << "SCServer::processNextSimconnectEvent() says: Quit event!";
// quit = 1;
break;
}
default:
break;
}
}
//END