/********************************************************************************
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_SCSERVER_H
#define INCLUDED_SCSERVER_H
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST
#include "FTNoIR_cxx_protocolserver.h"
//#include "Windows.h"
//#include
#include "SimConnect.h"
#include
#include
#include
#include
#include
#include
#include
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);
typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName);
typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable);
typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority);
using namespace std;
using namespace v4friend::ftnoir;
static const char* SC_CLIENT_FILENAME = "SimConnect.dll";
enum GROUP_ID
{
GROUP0=0,
};
enum EVENT_ID
{
EVENT_PING=0,
EVENT_INIT,
};
enum INPUT_ID
{
INPUT0=0,
};
class SCServer : public ProtocolServerBase {
Q_OBJECT
public:
// public member methods
SCServer();
~SCServer();
QString GetProgramName();
// protected member methods
protected:
bool checkServerInstallationOK( HANDLE handle );
void sendHeadposeToGame();
private:
// Private properties
QString ProgramName;
QLibrary SCClientLib;
importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL
importSimConnect_Close simconnect_close;
static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
importSimConnect_CallDispatch simconnect_calldispatch;
importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;
importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent;
importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup;
importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority;
static HANDLE hSimConnect; // Handle to SimConnect
static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
static float virtSCPosX;
static float virtSCPosY;
static float virtSCPosZ;
static float virtSCRotX;
static float virtSCRotY;
static float virtSCRotZ;
static float prevSCPosX;
static float prevSCPosY;
static float prevSCPosZ;
static float prevSCRotX;
static float prevSCRotY;
static float prevSCRotZ;
bool blnSimConnectActive;
public:
void setVirtRotX(float rot) { virtSCRotX = -1.0f * rot; } // degrees
void setVirtRotY(float rot) { virtSCRotY = -1.0f * rot; }
void setVirtRotZ(float rot) { virtSCRotZ = rot; }
void setVirtPosX(float pos) { virtSCPosX = pos/100.f; } // cm to meters
void setVirtPosY(float pos) { virtSCPosY = pos/100.f; }
void setVirtPosZ(float pos) { virtSCPosZ = -1.0f * pos/100.f; }
};
#endif//INCLUDED_SCSERVER_H
//END