/******************************************************************************** * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #pragma once #ifndef INCLUDED_SCSERVER_H #define INCLUDED_SCSERVER_H // // Prevent the SimConnect manifest from being merged in the application-manifest // This is necessary to run FaceTrackNoIR on a PC without FSX // #define SIMCONNECT_H_NOMANIFEST #include "Windows.h" #include #include "SimConnect.h" #include #include #include #include #include #include #include #include #include typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex); typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect); typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg); using namespace std; static const char* SC_CLIENT_FILENAME = "SimConnect.dll"; class SCServer : public QThread { Q_OBJECT public: // public member methods SCServer(); ~SCServer(); bool SCCheckClientDLL(); // protected member methods protected: void run(); private: // Handles to neatly terminate thread... HANDLE m_StopThread; HANDLE m_WaitThread; // Private properties QString ProgramName; QLibrary SCClientLib; public: // Settings for calculating the Virtual Pose static float virtPosX; static float virtPosY; static float virtPosZ; static float virtRotX; static float virtRotY; static float virtRotZ; static void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees static void setVirtRotY(float rot) { virtRotY = -1.0f * rot; } static void setVirtRotZ(float rot) { virtRotZ = rot; } static void setVirtPosX(float pos) { virtPosX = pos/100.f; } // cm to meters static void setVirtPosY(float pos) { virtPosY = pos/100.f; } static void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos/100.f; } }; #endif//INCLUDED_SCSERVER_H //END