/******************************************************************************** * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #pragma once #ifndef INCLUDED_SCSERVER_H #define INCLUDED_SCSERVER_H // // Prevent the SimConnect manifest from being merged in the application-manifest // This is necessary to run FaceTrackNoIR on a PC without FSX // #define SIMCONNECT_H_NOMANIFEST #include "FTNoIR_cxx_protocolserver.h" //#include "Windows.h" //#include #include "SimConnect.h" #include #include #include #include #include #include #include typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex); typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect); typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg); typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext); typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName); typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName); typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable); typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority); using namespace std; using namespace v4friend::ftnoir; static const char* SC_CLIENT_FILENAME = "SimConnect.dll"; enum GROUP_ID { GROUP0=0, }; enum EVENT_ID { EVENT_PING=0, EVENT_INIT, }; enum INPUT_ID { INPUT0=0, }; class SCServer : public ProtocolServerBase { Q_OBJECT public: // public member methods SCServer(); ~SCServer(); QString GetProgramName(); // protected member methods protected: bool checkServerInstallationOK( HANDLE handle ); void sendHeadposeToGame(); private: // Private properties QString ProgramName; QLibrary SCClientLib; importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL importSimConnect_Close simconnect_close; static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF; importSimConnect_CallDispatch simconnect_calldispatch; importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent; importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent; importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup; importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority; static HANDLE hSimConnect; // Handle to SimConnect static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext); static float virtSCPosX; static float virtSCPosY; static float virtSCPosZ; static float virtSCRotX; static float virtSCRotY; static float virtSCRotZ; static float prevSCPosX; static float prevSCPosY; static float prevSCPosZ; static float prevSCRotX; static float prevSCRotY; static float prevSCRotZ; bool blnSimConnectActive; public: void setVirtRotX(float rot) { virtSCRotX = -1.0f * rot; } // degrees void setVirtRotY(float rot) { virtSCRotY = -1.0f * rot; } void setVirtRotZ(float rot) { virtSCRotZ = rot; } void setVirtPosX(float pos) { virtSCPosX = pos/100.f; } // cm to meters void setVirtPosY(float pos) { virtSCPosY = pos/100.f; } void setVirtPosZ(float pos) { virtSCPosZ = -1.0f * pos/100.f; } }; #endif//INCLUDED_SCSERVER_H //END