/********************************************************************************
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_SCSERVER_H
#define INCLUDED_SCSERVER_H
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST
#include "Windows.h"
#include
#include "SimConnect.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
using namespace std;
static const char* SC_CLIENT_FILENAME = "SimConnect.dll";
class SCServer : public QThread {
Q_OBJECT
public:
// public member methods
SCServer();
~SCServer();
bool SCCheckClientDLL();
// protected member methods
protected:
void run();
private:
// Handles to neatly terminate thread...
HANDLE m_StopThread;
HANDLE m_WaitThread;
// Private properties
QString ProgramName;
QLibrary SCClientLib;
public:
// Settings for calculating the Virtual Pose
static float virtPosX;
static float virtPosY;
static float virtPosZ;
static float virtRotX;
static float virtRotY;
static float virtRotZ;
static void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees
static void setVirtRotY(float rot) { virtRotY = -1.0f * rot; }
static void setVirtRotZ(float rot) { virtRotZ = rot; }
static void setVirtPosX(float pos) { virtPosX = pos/100.f; } // cm to meters
static void setVirtPosY(float pos) { virtPosY = pos/100.f; }
static void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos/100.f; }
};
#endif//INCLUDED_SCSERVER_H
//END