/********************************************************************************
* FaceTrackNoIR		This program is a private project of the some enthusiastic	*
*					gamers from Holland, who don't like to pay much for			*
*					head-tracking.												*
*																				*
* Copyright (C) 2012	Wim Vriend (Developing)									*
*						Ron Hendriks (Researching and Testing)					*
*																				*
* Homepage:			http://facetracknoir.sourceforge.net/home/default.htm		*
*																				*
* This program is free software; you can redistribute it and/or modify it		*
* under the terms of the GNU General Public License as published by the			*
* Free Software Foundation; either version 3 of the License, or (at your		*
* option) any later version.													*
*																				*
* This program is distributed in the hope that it will be useful, but			*
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	*
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	*
* more details.																	*
*																				*
* You should have received a copy of the GNU General Public License along		*
* with this program; if not, see <http://www.gnu.org/licenses/>.				*
*********************************************************************************/
/*
	Modifications (last one on top):
		20120427 - WVR: The Protocol-code was already in separate DLLs, but the ListBox was still filled �statically�. Now, a Dir() of the
						EXE-folder is done, to locate Protocol-DLLs. The Icons were also moved to the DLLs
		20120317 - WVR: The Filter and Tracker-code was moved to separate DLLs. The calling-method
						was changed accordingly.
						The face-tracker member-functions NotifyZeroed and refreshVideo were added, as 
						requested by Stanislaw.
		20110411 - WVR: Finished moving all Protocols to separate C++ projects. Every protocol now
						has it's own Class, that's inside it's own DLL. This reduces the size of the program,
						makes it more structured and enables a more sophisticated installer.
		20110328 - WVR: Changed the camera-structs into class-instances. This makes initialisation
						easier and hopefully solves the remaining 'start-up problem'.
		20110313 - WVR: Removed 'set_initial'. Less is more.
		20110109 - WVR: Added setZero option to define behaviour after STOP tracking via shortkey.
		20110104 - WVR: Removed a few nasty bugs (it was impossible to stop tracker without crash).
		20101224 - WVR: Removed the QThread inheritance of the Base Class for the protocol-servers.
						Again, this drastically simplifies the code in the protocols.
		20101217 - WVR: Created Base Class for the protocol-servers. This drastically simplifies
						the code needed here.
		20101024 - WVR: Added shortkey to disable/enable one or more axis during tracking.
		20101021 - WVR: Added FSUIPC server for FS2004.
		20101011 - WVR: Added SimConnect server.
		20101007 - WVR: Created 6DOF-curves and drastically changed the tracker for that.
						Also eliminated a 'glitch' in the process.
		20100607 - WVR: Re-installed Rotation Neutral Zone and improved reaction
						after 'start/stop'. MessageBeep when confidence is back...
		20100604 - WVR: Created structure for DOF-data and changed timing of
						ReceiveHeadPose end run().
		20100602 - WVR: Implemented EWMA-filtering, according to the example of
						Melchior Franz. Works like a charm...
		20100601 - WVR: Added DirectInput keyboard-handling. '=' used for center,
						'BACK' for start (+center)/stop.
		20100517 - WVR: Added upstream command(s) from FlightGear
		20100523 - WVR: Checkboxes to invert 6DOF's was implemented. Multiply by
						1 or (-1).
*/
#include "tracker.h"
#include "FaceTrackNoIR.h"

//
// Definitions for testing purposes
//
//#define USE_HEADPOSE_CALLBACK
//#define USE_DEBUG_CLIENT

// Flags
bool Tracker::confid = false;
bool Tracker::do_tracking = true;
bool Tracker::do_center = false;
bool Tracker::do_inhibit = false;
bool Tracker::do_game_zero = false;
bool Tracker::do_axis_reverse = false;

bool Tracker::useFilter = false;
bool Tracker::setZero = true;
bool Tracker::setEngineStop = true;
HANDLE Tracker::hTrackMutex = 0;

bool Tracker::useAxisReverse = false;						// Use Axis Reverse
float Tracker::YawAngle4ReverseAxis = 40.0f;				// Axis Reverse settings
float Tracker::Z_Pos4ReverseAxis = -20.0f;
float Tracker::Z_PosWhenReverseAxis = 50.0f;


T6DOF Tracker::current_camera(0,0,0,0,0,0);				// Used for filtering
T6DOF Tracker::target_camera(0,0,0,0,0,0);
T6DOF Tracker::new_camera(0,0,0,0,0,0);
T6DOF Tracker::output_camera(0,0,0,0,0,0);				// Position sent to game protocol

THeadPoseDOF Tracker::Pitch;							// One structure for each of 6DOF's
THeadPoseDOF Tracker::Yaw;
THeadPoseDOF Tracker::Roll;
THeadPoseDOF Tracker::X;
THeadPoseDOF Tracker::Y;
THeadPoseDOF Tracker::Z;

TShortKey Tracker::CenterKey;							// ShortKey to Center headposition
TShortKey Tracker::StartStopKey;						// ShortKey to Start/stop tracking
TShortKey Tracker::InhibitKey;							// ShortKey to inhibit axis while tracking
TShortKey Tracker::GameZeroKey;							// ShortKey to Set Game Zero
//TShortKey Tracker::AxisReverseKey;						// ShortKey to start/stop axis reverse while tracking

ITrackerPtr Tracker::pTracker;							// Pointer to Tracker instance (in DLL)
IProtocolPtr Tracker::pProtocol;						// Pointer to Protocol instance (in DLL)
IFilterPtr Tracker::pFilter;							// Pointer to Filter instance (in DLL)


/** constructor **/
Tracker::Tracker( FaceTrackNoIR *parent ) {
QString libName;
importGetTracker getIT;
QLibrary *trackerLib;
importGetFilter getFilter;
QLibrary *filterLib;
importGetProtocol getProtocol;
QLibrary *protocolLib;
QFrame *video_frame;

	// Retieve the pointer to the parent
	mainApp = parent;

	// Create events
	m_StopThread = CreateEvent(0, TRUE, FALSE, 0);
	m_WaitThread = CreateEvent(0, TRUE, FALSE, 0);

	Tracker::hTrackMutex = CreateMutexA(NULL, false, "HeadPose_mutex");

	//
	// Initialize the headpose-data
	//
	Tracker::Yaw.initHeadPoseData();
	Tracker::Pitch.initHeadPoseData();
	Tracker::Roll.initHeadPoseData();
	Tracker::X.initHeadPoseData();
	Tracker::Y.initHeadPoseData();
	Tracker::Z.initHeadPoseData();

	//
	// Locate the video-frame, for the DLL
	//
	video_frame = 0;
	video_frame = mainApp->getVideoWidget();
	qDebug() << "Tracker::setup VideoFrame = " << video_frame;

	//
	// Load the Tracker-engine DLL, get the tracker-class from it and do stuff...
	//
	libName = mainApp->getCurrentTrackerName();
	if (!libName.isEmpty()) {
		trackerLib = new QLibrary(libName);
		getIT = (importGetTracker) trackerLib->resolve("GetTracker");
			
		if (getIT) {
			ITrackerPtr ptrXyz(getIT());							// Get the Class
			if (ptrXyz)
			{
				pTracker = ptrXyz;
				pTracker->Initialize( video_frame );
				qDebug() << "Tracker::setup Function Resolved!";
			}
		}
		else {
			QMessageBox::warning(0,"FaceTrackNoIR Error", "Facetracker DLL not loaded",QMessageBox::Ok,QMessageBox::NoButton);
		}
	}

	//
	// Load the DLL with the protocol-logic and retrieve a pointer to the Protocol-class.
	//
	libName = mainApp->getCurrentProtocolName();
	if (!libName.isEmpty()) {
		protocolLib = new QLibrary(libName);
		getProtocol = (importGetProtocol) protocolLib->resolve("GetProtocol");
		if (getProtocol) {
			IProtocolPtr ptrXyz(getProtocol());
			if (ptrXyz)
			{
				pProtocol = ptrXyz;
				pProtocol->Initialize();
				qDebug() << "Protocol::setup Function Resolved!";
			}
		}
		else {
			QMessageBox::warning(0,"FaceTrackNoIR Error", "Protocol-DLL not loaded",QMessageBox::Ok,QMessageBox::NoButton);
			return;
		}
	}

#	ifdef USE_DEBUG_CLIENT
	debug_Client = QSharedPointer<ExcelServer>(new ExcelServer ( this ));		// Create Excel protocol-server
#   endif

	//
	// Load the DLL with the filter-logic and retrieve a pointer to the Filter-class.
	//
	libName = mainApp->getCurrentFilterName();
	filterLib = new QLibrary(libName);
	
	getFilter = (importGetFilter) filterLib->resolve("GetFilter");
	if (getFilter) {
		IFilterPtr ptrXyz(getFilter());
		if (ptrXyz)
		{
			pFilter = ptrXyz;
			qDebug() << "Filter::setup Function Resolved!";
		}
	}
	else {
		QMessageBox::warning(0,"FaceTrackNoIR Error", "Filter-DLL not loaded",QMessageBox::Ok,QMessageBox::NoButton);
		return;
	}

	// Load the settings from the INI-file
	loadSettings();
}

/** destructor empty **/
Tracker::~Tracker() {

	// Stop the Tracker
	if (pTracker) {
		pTracker->StopTracker( true );
	}

	// Trigger thread to stop
	::SetEvent(m_StopThread);

	// Wait until thread finished
	if (isRunning()) {
		::WaitForSingleObject(m_WaitThread, INFINITE);
	}

	// Close handles
	::CloseHandle(m_StopThread);
	::CloseHandle(m_WaitThread);

	if (Tracker::hTrackMutex != 0) {
		::CloseHandle( Tracker::hTrackMutex );
	}

#       ifdef USE_DEBUG_CLIENT
	debug_Client->deleteLater();		// Delete Excel protocol-server
#       endif
	
	qDebug() << "Tracker::~Tracker Finished...";

}

/** setting up the tracker engine **/
void Tracker::setup() {
	bool DLL_Ok;

	// retrieve pointers to the User Interface and the main Application
	pTracker->StartTracker( mainApp->winId() );

	//
	// Check if the Protocol-server files were installed OK.
	// Some servers also create a memory-mapping, for Inter Process Communication.
	// The handle of the MainWindow is sent to 'The Game', so it can send a message back.
	//
	if (pProtocol) {

		DLL_Ok = pProtocol->checkServerInstallationOK( mainApp->winId() );
		if (!DLL_Ok) {
			QMessageBox::information(mainApp, "FaceTrackNoIR error", "Protocol is not (correctly) installed!");
		}
	}

#       ifdef USE_DEBUG_CLIENT
	DLL_Ok = debug_Client->checkServerInstallationOK( mainApp->winId() );		// Check installation
	if (!DLL_Ok) {
		QMessageBox::information(mainApp, "FaceTrackNoIR error", "Excel Protocol is not (correctly) installed!");
	}
#       endif

}

/** QThread run method @override **/
void Tracker::run() {
/** Direct Input variables **/
LPDIRECTINPUT8 din;								// the pointer to our DirectInput interface
LPDIRECTINPUTDEVICE8 dinkeyboard;				// the pointer to the keyboard device
BYTE keystate[256];								// the storage for the key-information
HRESULT retAcquire;
bool lastCenterKey = false;						// Remember state, to detect rising edge
bool lastStartStopKey = false;
bool lastInhibitKey = false;
bool lastGameZeroKey = false;
bool waitAxisReverse = false;
bool waitThroughZero = false;
double actualYaw = 0.0f;
double actualZ = 0.0f;
T6DOF offset_camera(0,0,0,0,0,0);
T6DOF gamezero_camera(0,0,0,0,0,0);
T6DOF gameoutput_camera(0,0,0,0,0,0);

	Tracker::do_tracking = true;				// Start initially
	Tracker::do_center = true;					// Center initially

	current_camera.initHeadPoseData();
	target_camera.initHeadPoseData();
	new_camera.initHeadPoseData();
	output_camera.initHeadPoseData();

	//
	// Test some Filter-stuff
	//
	if (pFilter) {
		QString filterName;
		pFilter->getFullName(&filterName);
		qDebug() << "Tracker::run() FilterName = " << filterName;
	}

	//
	// Setup the DirectInput for keyboard strokes
	//
    // create the DirectInput interface
    if (DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, 
						   (void**)&din, NULL) != DI_OK) {    // COM stuff, so we'll set it to NULL
		   qDebug() << "Tracker::setup DirectInput8 Creation failed!" << GetLastError();
	}

    // create the keyboard device
	if (din->CreateDevice(GUID_SysKeyboard, &dinkeyboard, NULL) != DI_OK) {
		   qDebug() << "Tracker::setup CreateDevice function failed!" << GetLastError();
	}

    // set the data format to keyboard format
	if (dinkeyboard->SetDataFormat(&c_dfDIKeyboard) != DI_OK) {
		   qDebug() << "Tracker::setup SetDataFormat function failed!" << GetLastError();
	}

    // set the control you will have over the keyboard
	if (dinkeyboard->SetCooperativeLevel(mainApp->winId(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND) != DI_OK) {
		   qDebug() << "Tracker::setup SetCooperativeLevel function failed!" << GetLastError();
	}

	forever
	{

	    // Check event for stop thread
		if(::WaitForSingleObject(m_StopThread, 0) == WAIT_OBJECT_0)
		{
			dinkeyboard->Unacquire();			// Unacquire keyboard
			din->Release();						// Release DirectInput

			// Set event
			::SetEvent(m_WaitThread);
		   qDebug() << "Tracker::run terminated run()";
			return;
		}

		//
		// Check the keyboard
		//
		// get access if we don't have it already
		retAcquire = dinkeyboard->Acquire();
		if ( (retAcquire != DI_OK) && (retAcquire != S_FALSE) ) {
		   qDebug() << "Tracker::run Acquire function failed!" << GetLastError();
		}
		else {
			// get the input data
		   if (dinkeyboard->GetDeviceState(256, (LPVOID)keystate) != DI_OK) {
			   qDebug() << "Tracker::run GetDeviceState function failed!" << GetLastError();
		   }
		   else {
				//
				// Check the state of the Start/Stop key
				//
				if ( isShortKeyPressed( &StartStopKey, &keystate[0] ) && (!lastStartStopKey) ) {
					Tracker::do_tracking = !Tracker::do_tracking;

					//
					// To start tracking again and to be at '0', execute Center command too
					//
					if (Tracker::do_tracking) {
						Tracker::do_center = true;

						Tracker::confid = false;

						Pitch.rawList.clear();
						Pitch.prevPos = 0.0f;
						Yaw.rawList.clear();
						Yaw.prevPos = 0.0f;
						Roll.rawList.clear();
						Roll.prevPos = 0.0f;
						X.rawList.clear();
						X.prevPos = 0.0f;
						Y.rawList.clear();
						Y.prevPos = 0.0f;
						Z.rawList.clear();
						Z.prevPos = 0.0f;

						current_camera.initHeadPoseData();
						target_camera.initHeadPoseData();
						new_camera.initHeadPoseData();
						offset_camera.initHeadPoseData();

						pTracker->StartTracker( mainApp->winId() );
					}
					else {
						if (setEngineStop) {						// Only stop engine when option is checked
							pTracker->StopTracker( false );
						}
					}
					qDebug() << "Tracker::run() says StartStop pressed, do_tracking =" << Tracker::do_tracking;
				}
				lastStartStopKey = isShortKeyPressed( &StartStopKey, &keystate[0] );		// Remember

				//
				// Check the state of the Center key
				//
				if ( isShortKeyPressed( &CenterKey, &keystate[0] ) && (!lastCenterKey) ) {
					Tracker::do_center = true;
					qDebug() << "Tracker::run() says Center pressed";
				}
				lastCenterKey = isShortKeyPressed( &CenterKey, &keystate[0] );				// Remember

				//
				// Check the state of the GameZero key
				//
				if ( isShortKeyPressed( &GameZeroKey, &keystate[0] ) && (!lastGameZeroKey) ) {
					Tracker::do_game_zero = true;
					qDebug() << "Tracker::run() says GameZero pressed";
				}
				lastGameZeroKey = isShortKeyPressed( &GameZeroKey, &keystate[0] );			// Remember

				//
				// Check the state of the Inhibit key
				//
				if ( isShortKeyPressed( &InhibitKey, &keystate[0] ) && (!lastInhibitKey) ) {
					Tracker::do_inhibit = !Tracker::do_inhibit;
					qDebug() << "Tracker::run() says Inhibit pressed";
					//
					// Execute Center command too, when inhibition ends.
					//
					if (!Tracker::do_inhibit) {
						Tracker::do_center = true;
					}
				}
				lastInhibitKey = isShortKeyPressed( &InhibitKey, &keystate[0] );		// Remember
		   }
		}

		//
		// Reset the 'wait' flag. Moving above 90 with the key pressed, will (de-)activate Axis Reverse.
		//
//		qDebug() << "Tracker::run() says actualZ = " << actualZ << ", terwijl Z_Pos4 = " << Z_Pos4ReverseAxis;
		if (useAxisReverse) {
			Tracker::do_axis_reverse = ((fabs(actualYaw) > YawAngle4ReverseAxis) && (actualZ < Z_Pos4ReverseAxis));
		}
		else {
			Tracker::do_axis_reverse = false;
		}


		if (WaitForSingleObject(Tracker::hTrackMutex, 100) == WAIT_OBJECT_0) {

			THeadPoseData newpose;
			Tracker::confid = pTracker->GiveHeadPoseData(&newpose);
			if ( Tracker::confid ) {
				addHeadPose(newpose);
			}

			//
			// If Center is pressed, copy the current values to the offsets.
			//
			if (Tracker::confid && Tracker::do_center) {
				MessageBeep (MB_ICONASTERISK);

				offset_camera.position.x     = getSmoothFromList( &X.rawList );
				offset_camera.position.y     = getSmoothFromList( &Y.rawList );
				offset_camera.position.z     = getSmoothFromList( &Z.rawList );
				offset_camera.position.pitch = getSmoothFromList( &Pitch.rawList );
				offset_camera.position.yaw   = getSmoothFromList( &Yaw.rawList );
				offset_camera.position.roll  = getSmoothFromList( &Roll.rawList );

				Tracker::do_center = false;
			}

			//
			// If Set Game Zero is pressed, copy the current values to the offsets.
			// Change requested by Stanislaw
			//
			if (Tracker::confid && Tracker::do_game_zero) {
				if (!pTracker->notifyZeroed())
					gamezero_camera.position = gameoutput_camera.position;
//				gamezero_camera.position = gameoutput_camera.position;

				Tracker::do_game_zero = false;
			}

			if (Tracker::do_tracking && Tracker::confid) {

				// Pitch
				target_camera.position.x     = getSmoothFromList( &X.rawList );
				target_camera.position.y     = getSmoothFromList( &Y.rawList );
				target_camera.position.z     = getSmoothFromList( &Z.rawList );
				target_camera.position.pitch = getSmoothFromList( &Pitch.rawList );
				target_camera.position.yaw   = getSmoothFromList( &Yaw.rawList );
				target_camera.position.roll  = getSmoothFromList( &Roll.rawList );
				target_camera = target_camera - offset_camera;

				if (Tracker::useFilter && pFilter) {
					pFilter->FilterHeadPoseData(&current_camera.position, &target_camera.position, &new_camera.position, Tracker::Pitch.newSample);
				}
				else {
					new_camera.position.x     = getSmoothFromList( &X.rawList )     - X.offset_headPos;
					new_camera.position.y     = getSmoothFromList( &Y.rawList )     - Y.offset_headPos;
					new_camera.position.z     = getSmoothFromList( &Z.rawList )     - Z.offset_headPos;
					new_camera.position.pitch = getSmoothFromList( &Pitch.rawList ) - Pitch.offset_headPos;
					new_camera.position.yaw   = getSmoothFromList( &Yaw.rawList )   - Yaw.offset_headPos;
					new_camera.position.roll  = getSmoothFromList( &Roll.rawList )  - Roll.offset_headPos;
				}
				output_camera.position.x = X.invert * getOutputFromCurve(&X.curve, new_camera.position.x, X.NeutralZone, X.MaxInput);
				output_camera.position.y = Y.invert * getOutputFromCurve(&Y.curve, new_camera.position.y, Y.NeutralZone, Y.MaxInput);
				output_camera.position.z = Z.invert * getOutputFromCurve(&Z.curve, new_camera.position.z, Z.NeutralZone, Z.MaxInput);
				output_camera.position.pitch = Pitch.invert * getOutputFromCurve(&Pitch.curve, new_camera.position.pitch, Pitch.NeutralZone, Pitch.MaxInput);
				output_camera.position.yaw = Yaw.invert * getOutputFromCurve(&Yaw.curve, new_camera.position.yaw, Yaw.NeutralZone, Yaw.MaxInput);
				output_camera.position.roll = Roll.invert * getOutputFromCurve(&Roll.curve, new_camera.position.roll, Roll.NeutralZone, Roll.MaxInput);

				//
				// Reverse Axis.
				//
				actualYaw = output_camera.position.yaw;					// Save the actual Yaw, otherwise we can't check for +90
				actualZ = output_camera.position.z;						// Also the Z
				if (Tracker::do_axis_reverse) {
					output_camera.position.z = Z_PosWhenReverseAxis;	// Set the desired Z-position
				}

				//
				// Reset value for the selected axis, if inhibition is active
				//
				if (Tracker::do_inhibit) {
					if (InhibitKey.doPitch) output_camera.position.pitch = 0.0f;
					if (InhibitKey.doYaw) output_camera.position.yaw = 0.0f;
					if (InhibitKey.doRoll) output_camera.position.roll = 0.0f;
					if (InhibitKey.doX) output_camera.position.x = 0.0f;
					if (InhibitKey.doY) output_camera.position.y = 0.0f;
					if (InhibitKey.doZ) output_camera.position.z = 0.0f;
				}

				// All Protocol server(s)
				if (pProtocol) {
					gameoutput_camera = output_camera + gamezero_camera;
					pProtocol->sendHeadposeToGame( &gameoutput_camera );	// degrees & centimeters
				}

#       ifdef USE_DEBUG_CLIENT
				debug_Client->setHeadRotX( Tracker::Pitch.headPos );	// degrees
				debug_Client->setHeadRotY( Tracker::Yaw.headPos );
				debug_Client->setHeadRotZ( Tracker::Roll.headPos );

				debug_Client->setHeadPosX( Tracker::X.headPos );		// centimeters
				debug_Client->setHeadPosY( Tracker::Y.headPos );
				debug_Client->setHeadPosZ( Tracker::Z.headPos );

				debug_Client->setVirtRotX ( new_camera.position.pitch );				// degrees
				debug_Client->setVirtRotY ( new_camera.position.yaw );
				debug_Client->setVirtRotZ ( new_camera.position.roll );
				debug_Client->setVirtPosX ( new_camera.position.x );				// centimeters
				debug_Client->setVirtPosY ( new_camera.position.y );
				debug_Client->setVirtPosZ ( new_camera.position.z );
#       endif


			}
			else {
				//
				// Go to initial position
				//
				if (pProtocol && setZero) {
					output_camera.position.pitch = 0.0f;
					output_camera.position.yaw = 0.0f;
					output_camera.position.roll = 0.0f;
					output_camera.position.x = 0.0f;
					output_camera.position.y = 0.0f;
					output_camera.position.z = 0.0f;
					gameoutput_camera = output_camera + gamezero_camera;
					pProtocol->sendHeadposeToGame( &gameoutput_camera );				// degrees & centimeters
				}
			}
		}

#       ifdef USE_DEBUG_CLIENT
		debug_Client->confidence = Tracker::Pitch.confidence;
		debug_Client->newSample = Tracker::Pitch.newSample;
		debug_Client->smoothvalue = getSmoothFromList( &Pitch.rawList );
		debug_Client->prev_value = Tracker::Pitch.prevPos;
		debug_Client->dT = dT;
		debug_Client->sendHeadposeToGame();									// Log to Excel
#       endif

		Tracker::Pitch.newSample = false;

		ReleaseMutex(Tracker::hTrackMutex);

		//for lower cpu load 
		usleep(10000);
		yieldCurrentThread(); 
	}
}

/** Add the headpose-data to the Lists **/
void Tracker::addHeadPose( THeadPoseData head_pose )
{
		// Pitch
		Tracker::Pitch.headPos = head_pose.pitch;									// degrees
		addRaw2List ( &Pitch.rawList, Pitch.maxItems, Tracker::Pitch.headPos );
//		Tracker::Pitch.confidence = head_pose.confidence;							// Just this one ...
		Tracker::Pitch.newSample = true;

		// Yaw
		Tracker::Yaw.headPos = head_pose.yaw;										// degrees
		addRaw2List ( &Yaw.rawList, Yaw.maxItems, Tracker::Yaw.headPos );

		// Roll
		Tracker::Roll.headPos = head_pose.roll;										// degrees
		addRaw2List ( &Roll.rawList, Roll.maxItems, Tracker::Roll.headPos );

		// X-position
		Tracker::X.headPos = head_pose.x;											// centimeters
		addRaw2List ( &X.rawList, X.maxItems, Tracker::X.headPos );

		// Y-position
		Tracker::Y.headPos = head_pose.y;											// centimeters
		addRaw2List ( &Y.rawList, Y.maxItems, Tracker::Y.headPos );

		// Z-position (distance to camera, absolute!)
		Tracker::Z.headPos = head_pose.z;											// centimeters
		addRaw2List ( &Z.rawList, Z.maxItems, Tracker::Z.headPos );
}

//
// Get the ProgramName from the Game and return it.
//
QString Tracker::getGameProgramName() {
QString str;
char dest[100];

	str = QString("No protocol active?");
	if (pProtocol) {
		pProtocol->getNameFromGame( dest );
		str = QString( dest );
	}
	return str;	
}

//
// Handle the command, send upstream by the game.
// Valid values are:
//		1	= reset Headpose
//
bool Tracker::handleGameCommand ( int command ) {

	qDebug() << "handleGameCommand says: Command =" << command;

	switch ( command ) {
		case 1:										// reset headtracker
			Tracker::do_center = true;
			break;
		default:
			break;
	}
	return false;
}

//
// Add the new Raw value to the QList.
// Remove the last item(s), depending on the set maximum list-items.
//
void Tracker::addRaw2List ( QList<float> *rawList, float maxIndex, float raw ) {
	//
	// Remove old values from the end of the QList.
	// If the setting for MaxItems was lowered, the QList is shortened here...
	//
	while (rawList->size() >= maxIndex) {
		rawList->removeLast();
	}
	
	//
	// Insert the newest at the beginning.
	//
	rawList->prepend ( raw );
}

//
// Get the raw headpose, so it can be displayed.
//
void Tracker::getHeadPose( THeadPoseData *data ) {
	data->x = Tracker::X.headPos - Tracker::X.offset_headPos;				// centimeters
	data->y = Tracker::Y.headPos - Tracker::Y.offset_headPos;
	data->z = Tracker::Z.headPos - Tracker::Z.offset_headPos;

	data->pitch = Tracker::Pitch.headPos- Tracker::Pitch.offset_headPos;	// degrees
	data->yaw = Tracker::Yaw.headPos- Tracker::Yaw.offset_headPos;
	data->roll = Tracker::Roll.headPos - Tracker::Roll.offset_headPos;
}

//
// Get the output-headpose, so it can be displayed.
//
void Tracker::getOutputHeadPose( THeadPoseData *data ) {
	data->x = output_camera.position.x;										// centimeters
	data->y = output_camera.position.y;
	data->z = output_camera.position.z;

	data->pitch = output_camera.position.pitch;	// degrees
	data->yaw   = output_camera.position.yaw;
	data->roll  = output_camera.position.roll;
}

//
// Get the Smoothed value from the QList.
//
float Tracker::getSmoothFromList ( QList<float> *rawList ) {
float sum = 0;

	if (rawList->isEmpty()) return 0.0f;

	//
	// Add the Raw values and divide.
	//
	for ( int i = 0; i < rawList->size(); i++) {
		sum += rawList->at(i);
	}
	return sum / rawList->size();
}

//
// Correct the Raw value, with the Neutral Zone supplied
//
//float Tracker::getCorrectedNewRaw ( float NewRaw, float rotNeutral ) {
//
//	//
//	// Return 0, if NewRaw is within the Neutral Zone
//	//
//	if ( fabs( NewRaw ) < rotNeutral ) {
//		return 0.0f;
//	}
//
//	//
//	// NewRaw is outside the zone.
//	// Substract rotNeutral from the NewRaw
//	//
//	if ( NewRaw > 0.0f ) {
//		return (NewRaw - rotNeutral);
//	}
//	else {
//		return (NewRaw + rotNeutral);				// Makes sense?
//	}
//
//}

//
// Implementation of an Exponentially Weighted Moving Average, used to serve as a low-pass filter.
// The code was adopted from Melchior Franz, who created it for FlightGear (aircraft.nas).
//
// The function takes the new value, the delta-time (sec) and a weighing coefficient (>0 and <1)
// All previous values are taken into account, the weight of this is determined by 'coeff'.
//
//float Tracker::lowPassFilter ( float newvalue, float *oldvalue, float dt, float coeff) {
//float c = 0.0f;
//float fil = 0.0f;
//
//	c = dt / (coeff + dt);
//	fil = (newvalue * c) + (*oldvalue * (1 - c));
//	*oldvalue = fil;
//
//	return fil;
//}

//
// Implementation of a Rate Limiter, used to eliminate spikes in the raw data.
//
// The function takes the new value, the delta-time (sec) and the positive max. slew-rate (engineering units/sec)
//
//float Tracker::rateLimiter ( float newvalue, float *oldvalue, float dt, float max_rate) {
//float rate = 0.0f;
//float clamped_value = 0.0f;
//
//	rate = (newvalue - *oldvalue) / dt;
//	clamped_value = newvalue;									// If all is well, the newvalue is returned
//
//	//
//	// One max-rate is used for ramp-up and ramp-down
//	// If the rate exceeds max_rate, return the maximum value that the max_rate allows
//	//
//	if (fabs(rate) > max_rate) {
//		//
//		// For ramp-down, apply a factor -1 to the max_rate
//		//
//		if (rate < 0.0f) {
//			clamped_value = (-1.0f * dt * max_rate) + *oldvalue;
//		}
//		else {
//			clamped_value = (dt * max_rate) + *oldvalue;
//		}
//	}
//	*oldvalue = clamped_value;
//
//	return clamped_value;
//}

//
// Get the output from the curve.
//
float Tracker::getOutputFromCurve ( QPainterPath *curve, float input, float neutralzone, float maxinput ) {
float sign;

	sign = 1.0f;
	if (input < 0.0f) {
		sign = -1.0f;
	}

	//
	// Always return 0 inside the NeutralZone
	// Always return max. when input larger than expected
	//
	if (fabs(input) > maxinput) return sign * curve->pointAtPercent(1.0).x();

	//
	// Return the value, derived from the Bezier-curve
	//
	return sign * curve->pointAtPercent((fabs(input))/maxinput).x();
}

//
// Load the current Settings from the currently 'active' INI-file.
//
void Tracker::loadSettings() {
int NeutralZone;
int sensYaw, sensPitch, sensRoll;
int sensX, sensY, sensZ;
QPointF point1, point2, point3, point4;

	qDebug() << "Tracker::loadSettings says: Starting ";
	QSettings settings("Abbequerque Inc.", "FaceTrackNoIR");	// Registry settings (in HK_USER)

	QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
	QSettings iniFile( currentFile, QSettings::IniFormat );		// Application settings (in INI-file)

	qDebug() << "loadSettings says: iniFile = " << currentFile;

	//
	// Read the Tracking settings, to fill the curves.
	//
	iniFile.beginGroup ( "Tracking" );
	NeutralZone = iniFile.value ( "NeutralZone", 5 ).toInt();
	sensYaw = iniFile.value ( "sensYaw", 100 ).toInt();
	sensPitch = iniFile.value ( "sensPitch", 100 ).toInt();
	sensRoll = iniFile.value ( "sensRoll", 100 ).toInt();
	sensX = iniFile.value ( "sensX", 100 ).toInt();
	sensY = iniFile.value ( "sensY", 100 ).toInt();
	sensZ = iniFile.value ( "sensZ", 100 ).toInt();
	iniFile.endGroup ();

	//
	// Read the curve-settings from the file. Use the (deprecated) settings, if the curves are not there.
	//
	iniFile.beginGroup ( "Curves" );

	//
	// Create a new path and assign it to the curve.
	//
	getCurvePoints( &iniFile, "Yaw_", &point1, &point2, &point3, &point4, NeutralZone, sensYaw, 50, 180 );
	QPainterPath newYawCurve;
	newYawCurve.moveTo( QPointF(0,0) );
	newYawCurve.lineTo( point1 );
	newYawCurve.cubicTo(point2, point3, point4);

	Yaw.NeutralZone = point1.y();							// Get the Neutral Zone
	Yaw.MaxInput = point4.y();								// Get Maximum Input
	Yaw.curve = newYawCurve;

	qDebug() << "loadSettings says: curve-elementcount = " << Yaw.curve.elementCount();

	// Pitch
	getCurvePoints( &iniFile, "Pitch_", &point1, &point2, &point3, &point4, NeutralZone, sensPitch, 50, 180 );
	QPainterPath newPitchCurve;
	newPitchCurve.moveTo( QPointF(0,0) );
	newPitchCurve.lineTo( point1 );
    newPitchCurve.cubicTo(point2, point3, point4);

	Pitch.NeutralZone = point1.y();							// Get the Neutral Zone
	Pitch.MaxInput = point4.y();							// Get Maximum Input
	Pitch.curve = newPitchCurve;

	// Roll
	getCurvePoints( &iniFile, "Roll_", &point1, &point2, &point3, &point4, NeutralZone, sensRoll, 50, 180 );
	QPainterPath newRollCurve;
	newRollCurve.moveTo( QPointF(0,0) );
	newRollCurve.lineTo( point1 );
    newRollCurve.cubicTo(point2, point3, point4);

	Roll.NeutralZone = point1.y();							// Get the Neutral Zone
	Roll.MaxInput = point4.y();								// Get Maximum Input
    Roll.curve = newRollCurve;

	// X
	getCurvePoints( &iniFile, "X_", &point1, &point2, &point3, &point4, NeutralZone, sensX, 50, 180 );
	QPainterPath newXCurve;
	newXCurve.moveTo( QPointF(0,0) );
	newXCurve.lineTo( point1 );
    newXCurve.cubicTo(point2, point3, point4);

	X.NeutralZone = point1.y();								// Get the Neutral Zone
	X.MaxInput = point4.y();								// Get Maximum Input
    X.curve = newXCurve;

	// Y
	getCurvePoints( &iniFile, "Y_", &point1, &point2, &point3, &point4, NeutralZone, sensY, 50, 180 );
	QPainterPath newYCurve;
	newYCurve.moveTo( QPointF(0,0) );
	newYCurve.lineTo( point1 );
    newYCurve.cubicTo(point2, point3, point4);

	Y.NeutralZone = point1.y();								// Get the Neutral Zone
	Y.MaxInput = point4.y();								// Get Maximum Input
    Y.curve = newYCurve;

	// Z
	getCurvePoints( &iniFile, "Z_", &point1, &point2, &point3, &point4, NeutralZone, sensZ, 50, 180 );
	QPainterPath newZCurve;
	newZCurve.moveTo( QPointF(0,0) );
	newZCurve.lineTo( point1 );
    newZCurve.cubicTo(point2, point3, point4);

	Z.NeutralZone = point1.y();								// Get the Neutral Zone
	Z.MaxInput = point4.y();								// Get Maximum Input
    Z.curve = newZCurve;

	iniFile.endGroup ();

	//
	// Read the keyboard shortcuts.
	//
	iniFile.beginGroup ( "KB_Shortcuts" );
	
	// Center key
	CenterKey.keycode = iniFile.value ( "Keycode_Center", 0 ).toInt();
	CenterKey.shift = iniFile.value ( "Shift_Center", 0 ).toBool();
	CenterKey.ctrl = iniFile.value ( "Ctrl_Center", 0 ).toBool();
	CenterKey.alt = iniFile.value ( "Alt_Center", 0 ).toBool();

	// StartStop key
	StartStopKey.keycode = iniFile.value ( "Keycode_StartStop", 0 ).toInt();
	StartStopKey.shift = iniFile.value ( "Shift_StartStop", 0 ).toBool();
	StartStopKey.ctrl = iniFile.value ( "Ctrl_StartStop", 0 ).toBool();
	StartStopKey.alt = iniFile.value ( "Alt_StartStop", 0 ).toBool();
	setZero = iniFile.value ( "SetZero", 1 ).toBool();
	setEngineStop = iniFile.value ( "SetEngineStop", 1 ).toBool();

	// Inhibit key
	InhibitKey.keycode = iniFile.value ( "Keycode_Inhibit", 0 ).toInt();
	InhibitKey.shift = iniFile.value ( "Shift_Inhibit", 0 ).toBool();
	InhibitKey.ctrl = iniFile.value ( "Ctrl_Inhibit", 0 ).toBool();
	InhibitKey.alt = iniFile.value ( "Alt_Inhibit", 0 ).toBool();
	InhibitKey.doPitch = iniFile.value ( "Inhibit_Pitch", 0 ).toBool();
	InhibitKey.doYaw = iniFile.value ( "Inhibit_Yaw", 0 ).toBool();
	InhibitKey.doRoll = iniFile.value ( "Inhibit_Roll", 0 ).toBool();
	InhibitKey.doX = iniFile.value ( "Inhibit_X", 0 ).toBool();
	InhibitKey.doY = iniFile.value ( "Inhibit_Y", 0 ).toBool();
	InhibitKey.doZ = iniFile.value ( "Inhibit_Z", 0 ).toBool();

	// Game Zero key
	GameZeroKey.keycode = iniFile.value ( "Keycode_GameZero", 0 ).toInt();
	GameZeroKey.shift = iniFile.value ( "Shift_GameZero", 0 ).toBool();
	GameZeroKey.ctrl = iniFile.value ( "Ctrl_GameZero", 0 ).toBool();
	GameZeroKey.alt = iniFile.value ( "Alt_GameZero", 0 ).toBool();

	// Axis Reverse key
	//AxisReverseKey.keycode = DIK_R;
	//AxisReverseKey.shift = false;
	//AxisReverseKey.ctrl = false;
	//AxisReverseKey.alt = false;

	// Reverse Axis
	useAxisReverse = iniFile.value ( "Enable_ReverseAxis", 0 ).toBool();
	YawAngle4ReverseAxis = iniFile.value ( "RA_Yaw", 40 ).toInt();
	Z_Pos4ReverseAxis = iniFile.value ( "RA_ZPos", 50 ).toInt();
	Z_PosWhenReverseAxis = iniFile.value ( "RA_ToZPos", 80 ).toInt();

	iniFile.endGroup ();
}

//
// Determine if the ShortKey (incl. CTRL, SHIFT and/or ALT) is pressed.
//
bool Tracker::isShortKeyPressed( TShortKey *key, BYTE *keystate ){
bool shift;
bool ctrl;
bool alt;

	//
	// First, check if the right key is pressed. If so, check the modifiers
	//
	if (keystate[key->keycode] & 0x80) {
		shift = ( (keystate[DIK_LSHIFT] & 0x80) || (keystate[DIK_RSHIFT] & 0x80) );
		ctrl  = ( (keystate[DIK_LCONTROL] & 0x80) || (keystate[DIK_RCONTROL] & 0x80) );
		alt   = ( (keystate[DIK_LALT] & 0x80) || (keystate[DIK_RALT] & 0x80) );
		
		//
		// If one of the modifiers is needed and not pressed, return false.
		//
		if (key->shift && !shift) return false;
		if (key->ctrl && !ctrl) return false;
		if (key->alt && !alt) return false;

		//
		// All is well!
		//
		return true;
	}
	else {
		return false;
	}
}