/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 - 2012 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage * *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
*********************************************************************************/
/*
Modifications (last one on top):
20120717 - WVR: FunctionConfig is now used for the Curves, instead of BezierConfig.
*/
#ifndef __TRACKER_H__
#define __TRACKER_H__
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define DIRECTINPUT_VERSION 0x0800
#include
#include "FunctionConfig.h"
#include "..\ftnoir_tracker_base\FTNoIR_Tracker_base.h"
#include "..\ftnoir_protocol_base\FTNoIR_Protocol_base.h"
#include "..\ftnoir_filter_base\FTNoIR_Filter_base.h"
#include "tracker_types.h"
typedef ITrackerPtr (WINAPI *importGetTracker)(void);
typedef IProtocolPtr (WINAPI *importGetProtocol)(void);
typedef IFilterPtr (WINAPI *importGetFilter)(void);
// include the DirectX Library files
#pragma comment (lib, "dinput8.lib")
#pragma comment (lib, "dxguid.lib")
enum AngleName {
PITCH = 0,
YAW = 1,
ROLL = 2,
X = 3,
Y = 4,
Z = 5
};
enum FTNoIR_Client {
FREE_TRACK = 0,
FLIGHTGEAR = 1,
FTNOIR = 2,
PPJOY = 3,
TRACKIR = 4,
SIMCONNECT = 5,
FSUIPC = 6,
MOUSE = 7
};
//enum FTNoIR_Face_Tracker {
// FT_SM_FACEAPI = 0,
// FT_FTNOIR = 1,
// FT_VISAGE = 2
//};
enum FTNoIR_Tracker_Status {
TRACKER_OFF = 0,
TRACKER_ON = 1
};
class FaceTrackNoIR; // pre-define parent-class to avoid circular includes
//
// Structure to hold all variables concerning one of 6 DOF's
//
class THeadPoseDOF {
public:
THeadPoseDOF(QString primary, QString secondary = "", int maxInput = 50, int maxOutput = 180) {
QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
curvePtr = new FunctionConfig(primary, maxInput, maxOutput); // Create the Function-config for input-output translation
curvePtr->loadSettings(iniFile); // Load the settings from the INI-file
if (secondary != "") {
curvePtrAlt = new FunctionConfig(secondary, maxInput, maxOutput);
curvePtrAlt->loadSettings(iniFile);
}
}
void initHeadPoseData(){
headPos = 0.0f;
// offset_headPos = 0.0f;
invert = 0.0f;
red = 0.0f;
rawList.clear();
maxItems = 10.0f;
prevPos = 0.0f;
prevRawPos = 0.0f;
NeutralZone = 0;
MaxInput = 0;
confidence = 0.0f;
newSample = FALSE;
qDebug() << "initHeadPoseData: " << curvePtr->getTitle();
}
float headPos; // Current position (from faceTracker, radials or meters)
// float offset_headPos; // Offset for centering
float invert; // Invert measured value (= 1.0f or -1.0f)
float red; // Reduction factor (used for EWMA-filtering, between 0.0f and 1.0f)
QList rawList; // List of 'n' headPos values (used for moving average)
int maxItems; // Maximum number of elements in rawList
float prevPos; // Previous Position
float prevRawPos; // Previous Raw Position
// QPainterPath curve; // Bezier curve to translate input -> output
FunctionConfig* curvePtr; // Function to translate input -> output
FunctionConfig* curvePtrAlt;
int NeutralZone; // Neutral zone
int MaxInput; // Maximum raw input
float confidence; // Current confidence
bool newSample; // Indicate new sample from tracker
};
//
// Structure to hold keycode and CTRL, SHIFT, ALT for shortkeys
//
struct TShortKey {
BYTE keycode; // Required Key
bool shift; // Modifiers to examine
bool ctrl;
bool alt;
bool doPitch; // Modifiers to act on axis
bool doYaw;
bool doRoll;
bool doX;
bool doY;
bool doZ;
};
class Tracker : public QThread {
Q_OBJECT
private:
// Handles to neatly terminate thread...
HANDLE m_StopThread;
HANDLE m_WaitThread;
static T6DOF current_camera; // Used for filtering
static T6DOF target_camera;
static T6DOF new_camera;
static T6DOF output_camera;
ITrackerPtr pTracker; // Pointer to Tracker instance (in DLL)
ITrackerPtr pSecondTracker; // Pointer to second Tracker instance (in DLL)
static IProtocolPtr pProtocol; // Pointer to Protocol instance (in DLL)
static IFilterPtr pFilter; // Pointer to Filter instance (in DLL)
static void addHeadPose( THeadPoseData head_pose );
static void addRaw2List ( QList *rawList, float maxIndex, float raw );
static TShortKey CenterKey; // ShortKey to Center headposition
static TShortKey StartStopKey; // ShortKey to Start/stop tracking
static TShortKey InhibitKey; // ShortKey to disable one or more axis during tracking
static TShortKey GameZeroKey; // ShortKey to Set Game Zero
// static TShortKey AxisReverseKey; // ShortKey to reverse axis during tracking
static int CenterMouseKey; // ShortKey to Center headposition
static int StartStopMouseKey; // ShortKey to Start/stop tracking
static int InhibitMouseKey; // ShortKey to disable one or more axis during tracking
static int GameZeroMouseKey; // ShortKey to Set Game Zero
// Flags to start/stop/reset tracking
static bool confid; // Tracker data is OK
static bool do_tracking; // Start/stop tracking, using the shortkey
static bool do_center; // Center head-position, using the shortkey
static bool do_inhibit; // Inhibit DOF-axis, using the shortkey
static bool do_game_zero; // Set in-game zero, using the shortkey
static bool do_axis_reverse; // Axis reverse, using the shortkey
static HANDLE hTrackMutex; // Prevent reading/writing the headpose simultaneously
static bool useFilter; // Use EWMA-filtering
static bool setZero; // Set to zero's, when OFF (one-shot)
static bool setEngineStop; // Stop tracker->engine, when OFF
static bool useAxisReverse; // Use Axis Reverse
static float YawAngle4ReverseAxis; // Axis Reverse settings
static float Z_Pos4ReverseAxis;
static float Z_PosWhenReverseAxis;
FaceTrackNoIR *mainApp;
protected:
// qthread override run method
void run();
public:
Tracker( FaceTrackNoIR *parent );
~Tracker();
/** static member variables for saving the head pose **/
static THeadPoseDOF Pitch; // Head-rotation X-direction (Up/Down)
static THeadPoseDOF Yaw; // Head-rotation Y-direction ()
static THeadPoseDOF Roll; // Head-rotation Z-direction ()
static THeadPoseDOF X; // Head-movement X-direction (Left/Right)
static THeadPoseDOF Y; // Head-movement Y-direction (Up/Down)
static THeadPoseDOF Z; // Head-movement Z-direction (To/From camera)
void setup();
// void registerHeadPoseCallback();
bool handleGameCommand ( int command );
QString getGameProgramName(); // Get the ProgramName from the game and display it.
void loadSettings(); // Load settings from the INI-file
bool isShortKeyPressed( TShortKey *key, BYTE *keystate );
bool isMouseKeyPressed( int *key, DIMOUSESTATE *mousestate );
static bool getTrackingActive() { return do_tracking && confid; }
static bool getAxisReverse() { return do_axis_reverse; }
static bool getConfid() { return confid; }
static void setInvertPitch(bool invert) { Pitch.invert = invert?-1.0f:+1.0f; }
static void setInvertYaw(bool invert) { Yaw.invert = invert?-1.0f:+1.0f; }
static void setInvertRoll(bool invert) { Roll.invert = invert?-1.0f:+1.0f; }
static void setInvertX(bool invert) { X.invert = invert?-1.0f:+1.0f; }
static void setInvertY(bool invert) { Y.invert = invert?-1.0f:+1.0f; }
static void setInvertZ(bool invert) { Z.invert = invert?-1.0f:+1.0f; }
static void setUseFilter(bool set) { useFilter = set; }
static void getHeadPose(THeadPoseData *data); // Return the current headpose data
static void getOutputHeadPose(THeadPoseData *data); // Return the current (processed) headpose data
static IFilterPtr getFilterPtr() { return pFilter; } // Return the pointer for the active Filter
ITracker *getTrackerPtr() { return pTracker; } // Return the pointer for the active Tracker
ITracker *getSecondTrackerPtr() { return pSecondTracker; } // Return the pointer for the secondary Tracker
IProtocol *getProtocolPtr() { return pProtocol; } // Return the pointer for the active Protocol
void doRefreshVideo() { // Call the face-tracker-function RefreshVideo
if (pTracker) {
pTracker->refreshVideo();
}
if (pSecondTracker) {
pSecondTracker->refreshVideo();
}
};
static float getSmoothFromList ( QList *rawList );
static float getDegreesFromRads ( float rads ) { return (rads * 57.295781f); }
static float getRadsFromDegrees ( float degrees ) { return (degrees * 0.017453f); }
// static float getOutputFromCurve ( QPainterPath *curve, float input, float neutralzone, float maxinput );
// For now, use one slider for all
void setSmoothing(int x) {
Pitch.maxItems = x;
Yaw.maxItems = x;
Roll.maxItems = x;
X.maxItems = x;
Y.maxItems = x;
Z.maxItems = x;
}
};
#endif