opentrack project home at <>. Downloads are at <>. Please first refer to <> for new user guide, frequent questions, specific tracker/filter documentation. *** **opentrack** is an application dedicated to tracking user's head movements and relaying the information to games and flight simulation software. Not to be confused with railway planning software <> *** # Tracking sources - PointTracker by Patrick Ruoff, freetrack-like light sources - Oculus Rift DK1, DK2 and legacy/knockoff versions (Windows only) - Paper marker support via the ArUco library <> - Human face tracker <> - Razer Hydra - Relaying via UDP from a different computer - Relaying UDP via FreePIE-specific Android app - Joystick analog axes (Windows, Linux) - Windows Phone [tracker](http://www.windowsphone.com/en-us/store/app/opentrack-head-tracking/1c604f32-6d68-40ef-aa44-3163e30f547f) over opentrack UDP protocol - Arduino with custom firmware - Intel RealSense 3D cameras (Windows) # Output - SimConnect for newer Microsoft Flight Simulator (Windows) - freetrack implementation (Windows) - Relaying UDP to another computer - Virtual joystick output (Linux, Windows) - Wine freetrack glue protocol (Linux, OSX) - X-Plane plugin (Linux) - Tablet-like mouse output (Windows) - FlightGear Nasal script - FSUIPC for Microsoft Flight Simulator 2002/2004 (Windows) *** # Configuration **opentrack** allows for output shaping, filtering, the codebase builds on on Microsoft Windows, Apple OSX, and GNU/Linux. Don't be afraid to submit an issue/feature request if need arises. *** # Credits - Stanisław Halik (maintainer) - Chris Thompson (aka mm0zct, Rift and Razer Hydra author and maintainer) - Patrick Ruoff (PT tracker author) - Xavier Hallade (Intel RealSense tracker author and maintainer) - furax49 (hatire tracker author) # Thanks - uglyDwarf (high CON) - Andrzej Czarnowski (FreePIE tracker and Google Cardboard assistance, testing) - Wim Vriend (original codebase author and maintainer) - Ryan Spicer (OSX tester, contributor) - Donovan Baarda (filtering/control theory expert) - Mathijs Groothuis (@MathijsG, dozens of bugs and other issues reported) # Licensing information Almost all code is licensed under the [ISC license](https://en.wikipedia.org/wiki/ISC_license). There are very few proprietary dependencies. There is no copyleft code. See individual files for licensing and authorship information.