[Tracking] Smooth=5 NeutralZone=5 sensYaw=90 sensPitch=90 sensRoll=90 sensX=70 sensY=70 sensZ=70 invertYaw=false invertPitch=false invertRoll=true invertX=false invertY=false invertZ=false useEWMA=true redYaw=60 redPitch=60 redRoll=60 redX=70 redY=70 redZ=70 [GameProtocol] Selection=0 [Curves] Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@F\0\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@C\x80\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@I\0\0\0\0\0\0) Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Yaw_point2="@Variant(\0\0\0\x1a@2\0\0\0\0\0\0@;\0\0\0\0\0\0)" Yaw_point3=@Variant(\0\0\0\x1a@>\0\0\0\0\0\0@E\x80\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@K\0\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a@3\0\0\0\0\0\0@D\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@4\0\0\0\0\0\0@E\x80\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@D\x80\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@P\xc0\0\0\0\0\0@1\x80\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@M\xc0\0\0\0\0\0@2\x80\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@U \0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a@F\x80\0\0\0\0\0@E\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@6\0\0\0\0\0\0@9\0\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@P@\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x10\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@6\0\0\0\0\0\0@I\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@6\0\0\0\0\0\0@D\x80\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@K\x80\0\0\0\0\0@I\0\0\0\0\0\0) [KB_Shortcuts] Keycode_Center=59 Shift_Center=false Ctrl_Center=false Alt_Center=true Keycode_StartStop=60 Shift_StartStop=false Ctrl_StartStop=false Alt_StartStop=true