[Tracking] Smooth=15 NeutralZone=5 sensYaw=300 sensPitch=300 sensRoll=300 sensX=50 sensY=50 sensZ=50 invertYaw=false invertPitch=true invertRoll=false invertX=true invertY=false invertZ=false useEWMA=true redYaw=50 redPitch=50 redRoll=50 redX=75 redY=75 redZ=75 [GameProtocol] Selection=4 [Curves] Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@B\0\0\0\0\0\0@G\0\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@\\\xc0\0\0\0\0\0@3\0\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@d\xe0\0\0\0\0\0@I\0\0\0\0\0\0) Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@$\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a@D\x80\0\0\0\0\0@A\0\0\0\0\0\0) Yaw_point3="@Variant(\0\0\0\x1a@=\0\0\0\0\0\0@F\x80\0\0\0\0\0)" Yaw_point4=@Variant(\0\0\0\x1a@b\xc0\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a@:\0\0\0\0\0\0@F\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@\x18\0\0\0\0\0\0@G\x80\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@b\xc0\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@2\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@@\x80\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@X\0\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@&\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a@P@\0\0\0\0\0@B\x80\0\0\0\0\0) Y_point3="@Variant(\0\0\0\x1a@H\0\0\0\0\0\0@,\0\0\0\0\0\0)" Y_point4=@Variant(\0\0\0\x1a@X@\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@M\x80\0\0\0\0\0@.\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@\x10\0\0\0\0\0\0@G\0\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@Q\xc0\0\0\0\0\0@I\0\0\0\0\0\0)