[Tracking] Smooth=4 invertYaw=false invertPitch=false invertRoll=false invertX=false invertY=false invertZ=false useEWMA=true redYaw=95 redPitch=90 redRoll=90 redX=90 redY=90 redZ=90 [GameProtocol] Selection=1 [TrackerSource] Selection=0 [Curves] Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) Yaw_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@d\x80\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@c\xd0\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@d\x10\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)