[Tracking] Smooth=2 invertYaw=false invertPitch=false invertRoll=false invertX=false invertY=false invertZ=false useEWMA=true redYaw=60 redPitch=60 redRoll=60 redX=71 redY=70 redZ=70 [GameProtocol] Selection=5 [TrackerSource] Selection=0 [Curves] Yaw_point1=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a@O\x13\x33\x35\0\0\0@2&fj\0\0\0) Yaw_point3=@Variant(\0\0\0\x1a@`\x99\x99\x9a\x80\0\0@>\xcc\xcc\xd4\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a@\x18\0\0\0\0\0\0@\x18\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a@H\x13\x33\x35\0\0\0@2\xa6\x66j\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@bi\x99\x9a\x80\0\0@Affj\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@Q\xe9\x99\x9a\x80\0\0@1&fj\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@[335\0\0\0@@\xe6\x66j\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@R\xc9\x99\x9a\x80\0\0@2&fj\0\0\0) X_point3=@Variant(\0\0\0\x1a@Y\x13\x33\x35\0\0\0@A&fj\0\0\0) X_point4=@Variant(\0\0\0\x1a@c\xb0\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a@T)\x99\x9a\x80\0\0@2\xa6\x66j\0\0\0) Y_point3=@Variant(\0\0\0\x1a@Y\xb3\x33\x35\0\0\0@@\xe6\x66j\0\0\0) Y_point4=@Variant(\0\0\0\x1a@a\x90\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@Xi\x99\x9a\x80\0\0@4\xa6\x66j\0\0\0) Z_point3=@Variant(\0\0\0\x1a@\\s35\0\0\0@B\xe6\x66j\0\0\0) Z_point4=@Variant(\0\0\0\x1a@c \0\0\0\0\0@I\0\0\0\0\0\0)