[Tracking]
Smooth=5
NeutralZone=5
sensYaw=200
sensPitch=200
sensRoll=100
sensX=100
sensY=100
sensZ=100
invertYaw=false
invertPitch=true
invertRoll=false
invertX=true
invertY=false
invertZ=false
useEWMA=true
redYaw=60
redPitch=60
redRoll=60
redX=50
redY=50
redZ=50
minSmooth=30
powCurve=5
maxSmooth=70

[GameProtocol]
Selection=3
DLL=FTNoIR_Protocol_FTIR.dll

[KB_Shortcuts]
Keycode_Center=199
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=207
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
Keycode_Inhibit=0
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=false
Inhibit_Pitch=false
Inhibit_Yaw=false
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
SetZero=false
SetEngineStop=false
Keycode_GameZero=210
Shift_GameZero=false
Ctrl_GameZero=false
Alt_GameZero=false
Enable_ReverseAxis=false
RA_Yaw=40
RA_ZPos=-20
RA_ToZPos=50

[Curves]
Yaw_point1=@Variant(\0\0\0\x1a@\x10\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@`\xe0\0\0\0\0\0@A\x80\0\0\0\0\0)
Yaw_point3=@Variant(\0\0\0\x1a@f\0\0\0\0\0\0@:\0\0\0\0\0\0)
Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a@\x18\0\0\0\0\0\0@\x18\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@M@\0\0\0\0\0@0\0\0\0\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@7\0\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@W \0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a@\x10\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@^\xc0\0\0\0\0\0@?\0\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@d@\0\0\0\0\0@B\0\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@d@\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@1\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@N\x80\0\0\0\0\0@A\0\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@U\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@I\x80\0\0\0\0\0@1\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@M\x80\0\0\0\0\0@?\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@U\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@1\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@L\x80\0\0\0\0\0@A\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@V\0\0\0\0\0\0@I\0\0\0\0\0\0)

[FTIR]
useTIRViews=true

[TrackerSource]
Selection=1
DLL=FTNoIR_Tracker_SM.dll

[Curves-Yaw]
point-count=2
point-0-x=20
point-0-y=80
point-1-x=40
point-1-y=160

[Curves-PitchUp]
point-count=2
point-0-x=20
point-0-y=80
point-1-x=40
point-1-y=160

[Curves-PitchDown]
point-count=2
point-0-x=20
point-0-y=80
point-1-x=40
point-1-y=160

[Curves-Roll]
point-count=2
point-0-x=20
point-0-y=80
point-1-x=40
point-1-y=160

[Filter]
DLL=FTNoIR_Filter_Accela.dll
Selection=FTNoIR_Filter_Accela.dll