[Tracking] Smooth=1 invertYaw=false invertPitch=false invertRoll=false invertX=false invertY=false invertZ=false useEWMA=true redYaw=60 redPitch=60 redRoll=60 redX=71 redY=70 redZ=70 [GameProtocol] Selection=7 DLL=FTNoIR_Protocol_SC.dll [KB_Shortcuts] Keycode_Center=199 Shift_Center=false Ctrl_Center=false Alt_Center=false Keycode_StartStop=207 Shift_StartStop=false Ctrl_StartStop=false Alt_StartStop=false MouseKey_Center=0 MouseKey_GameZero=0 Keycode_GameZero=0 Shift_GameZero=false Ctrl_GameZero=false Alt_GameZero=false MouseKey_StartStop=0 SetZero=true SetEngineStop=true MouseKey_Inhibit=0 Keycode_Inhibit=0 Shift_Inhibit=false Ctrl_Inhibit=false Alt_Inhibit=false Inhibit_Pitch=false Inhibit_Yaw=false Inhibit_Roll=false Inhibit_X=false Inhibit_Y=false Inhibit_Z=false Enable_ReverseAxis=false RA_Yaw=40 RA_ZPos=-20 RA_ToZPos=50 [Curves] Yaw_point1=@Variant(\0\0\0\x1a@\0\0\0\0\0\0\0@\x10\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a@_\0\0\0\0\0\0@5\x80\0\0\0\0\0) Yaw_point3=@Variant(\0\0\0\x1a@]@\0\0\0\0\0@A\0\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@\x10\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a@U\xc0\0\0\0\0\0@:\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@Z \0\0\0\0\0@A@\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@fP\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@\x10\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@X\xa0\0\0\0\0\0@6\x80\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@Y\xe0\0\0\0\0\0@@\xc0\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@<\0\0\0\0\0\0@0\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@>\0\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@R\xc0\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a@9\0\0\0\0\0\0@1\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@E\x80\0\0\0\0\0@A\0\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@&\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@D\x80\0\0\0\0\0@B\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@S\x80\0\0\0\0\0@G\0\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@Z@\0\0\0\0\0@I\0\0\0\0\0\0) [PPJoy] Selection=1 [FSUIPC] LocationOfDLL=C:/Program Files/Microsoft Games/Flight Simulator 9/Modules/FSUIPC.dll [TrackerSource] Selection=2 DLL=FTNoIR_Tracker_SM.dll 2ndDLL=None [Filter] DLL=FTNoIR_Filter_Accela.dll