#include "euler.hpp" #include "math-imports.hpp" #include namespace euler { euler_t OTR_COMPAT_EXPORT rmat_to_euler(const rmat& R) { const double cy = sqrt(R(2,2)*R(2, 2) + R(2, 1)*R(2, 1)); const bool large_enough = cy > 1e-10; if (large_enough) return { atan2(-R(1, 0), R(0, 0)), atan2(R(2, 0), cy), atan2(-R(2, 1), R(2, 2)) }; else return { atan2(R(0, 1), R(1, 1)), atan2(R(2, 0), cy), 0 }; } // tait-bryan angles, not euler rmat OTR_COMPAT_EXPORT euler_to_rmat(const euler_t& input) { const double H = -input(0); const double P = -input(1); const double B = -input(2); const auto c1 = cos(H); const auto s1 = sin(H); const auto c2 = cos(P); const auto s2 = sin(P); const auto c3 = cos(B); const auto s3 = sin(B); return { // z c1*c2, c1*s2*s3 - c3*s1, s1*s3 + c1*c3*s2, // y c2*s1, c1*c3 + s1*s2*s3, c3*s1*s2 - c1*s3, // x -s2, c2*s3, c2*c3 }; } // https://en.wikipedia.org/wiki/Davenport_chained_rotations#Tait.E2.80.93Bryan_chained_rotations void OTR_COMPAT_EXPORT tait_bryan_to_matrices(const euler_t& input, rmat& r_roll, rmat& r_pitch, rmat& r_yaw) { { const double phi = -input(2); const double sin_phi = sin(phi); const double cos_phi = cos(phi); r_roll = { 1, 0, 0, 0, cos_phi, -sin_phi, 0, sin_phi, cos_phi }; } { const double theta = input(1); const double sin_theta = sin(theta); const double cos_theta = cos(theta); r_pitch = { cos_theta, 0, -sin_theta, 0, 1, 0, sin_theta, 0, cos_theta }; } { const double psi = -input(0); const double sin_psi = sin(psi); const double cos_psi = cos(psi); r_yaw = { cos_psi, -sin_psi, 0, sin_psi, cos_psi, 0, 0, 0, 1 }; } } template rmat quaternion_to_mat_(const Mat& q) { const double w = q.w(), x = q.x(), y = q.y(), z = q.z(); const double ww = w*w, xx = x*x, yy = y*y, zz = z*z; return rmat( ww + xx - yy - zz, 2 * (x*y - w*z), 2 * (x*z + w*y), 2 * (x*z - w*y), 2 * (y*z + w*x), ww - xx - yy + zz, 2 * (x*y + w*z), ww - xx + yy - zz, 2 * (y*z - w*x) ); } rmat OTR_COMPAT_EXPORT quaternion_to_mat(const dmat<1, 4>& q) { return quaternion_to_mat_(q); } //rmat OTR_COMPAT_EXPORT quaternion_to_mat(const dmat<4, 1>& q) { return quaternion_to_mat_(q); } } // end ns euler