#pragma once /* Copyright (c) 2016 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "macros.hpp" #include #include #include #include #include #include namespace qt_impl_detail { template struct run_in_thread_traits { using type = t; using ret_type = t; static inline void assign(t& lvalue, const t& rvalue) { lvalue = rvalue; } static inline t pass(const t& val) { return val; } template static inline t call(F&& fun) { return std::move(fun()); } }; template struct run_in_thread_traits { using t = typename std::remove_reference::type; using type = t; using ret_type = u; static inline void assign(t& lvalue, t&& rvalue) { lvalue = rvalue; } static inline t&& pass(t&& val) { return val; } template static inline t&& call(F&& fun) { return std::move(fun()); } }; template<> struct run_in_thread_traits { using type = unsigned char; using ret_type = void; static inline void assign(unsigned char&, unsigned char&&) {} static inline void pass(type&&) {} template static type call(F&& fun) { fun(); return type(0); } }; } template auto never_inline run_in_thread_sync(QObject* obj, F&& fun) -> typename qt_impl_detail::run_in_thread_traits::ret_type { using lock_guard = std::unique_lock; using traits = qt_impl_detail::run_in_thread_traits; typename traits::type ret; struct semaphore final { std::mutex mtx; std::condition_variable cvar; bool flag; semaphore() : flag(false) {} void wait() { lock_guard guard(mtx); while (!flag) cvar.wait(guard); } void notify() { lock_guard guard(mtx); flag = true; cvar.notify_one(); } }; semaphore sem; { QObject src; QObject::connect(&src, &QObject::destroyed, obj, [&]() { traits::assign(ret, traits::call(fun)); sem.notify(); }, Qt::AutoConnection); } sem.wait(); return traits::pass(std::move(ret)); } template void run_in_thread_async(QObject* obj, F&& fun) { QObject src; QThread* t(obj->thread()); assert(t); src.moveToThread(t); QObject::connect(&src, &QObject::destroyed, obj, std::move(fun), Qt::AutoConnection); }