/* Copyright (c) 2014-2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include "export.hpp"
#include "compat/timer.hpp"
#include "win32-joystick.hpp"
#include "dinput.hpp"
#include <QThread>
#include <QMutex>
#include <QWidget>
#include <QMainWindow>
#include <QDebug>
#include <functional>
#include <vector>
struct OTR_DINPUT_EXPORT Key
{
QString guid;
Timer timer;
int keycode = 0;
bool shift = false;
bool ctrl = false;
bool alt = false;
bool held = true;
bool enabled = true;
public:
Key();
bool should_process();
};
struct OTR_DINPUT_EXPORT KeybindingWorker : private QThread
{
using fun = std::function<void(const Key&)>;
KeybindingWorker(const KeybindingWorker&) = delete;
KeybindingWorker& operator=(KeybindingWorker&) = delete;
private:
static constexpr int num_keyboard_states = 64;
static constexpr int num_mouse_buttons = 8;
static constexpr int first_mouse_button = 3;
IDirectInputDevice8A* dinkeyboard = nullptr, *dinmouse = nullptr;
win32_joy_ctx joy_ctx;
std::vector<std::unique_ptr<fun>> receivers;
QMutex mtx;
QMainWindow fake_main_window;
di_t din;
bool keystate[256] {};
bool mouse_state[num_mouse_buttons - first_mouse_button] = {};
void run() override;
bool run_keyboard_nolock();
bool run_joystick_nolock();
bool run_mouse_nolock();
bool init();
bool init_(IDirectInputDevice8A*& dev, const char* name, const GUID& guid, const DIDATAFORMAT& fmt);
KeybindingWorker();
static KeybindingWorker& make();
fun* add_receiver(fun& receiver);
void remove_receiver(fun* pos);
~KeybindingWorker() override;
public:
class Token
{
fun* pos;
public:
Token(const Token&) = delete;
Token& operator=(Token&) = delete;
~Token()
{
make().remove_receiver(pos);
}
Token(fun receiver)
{
pos = make().add_receiver(receiver);
}
};
};