/* Copyright (c) 2014-2015, Stanislaw Halik * Permission to use, copy, modify, and/or distribute this * software for any purpose with or without fee is hereby granted, * provided that the above copyright notice and this permission * notice appear in all copies. */ #pragma once #include "export.hpp" #include "compat/timer.hpp" #include "win32-joystick.hpp" #include "dinput.hpp" #include #include #include #include #include #include #include struct OTR_DINPUT_EXPORT Key { QString guid; int keycode; bool shift; bool ctrl; bool alt; bool held; bool enabled; Timer timer; public: Key() : keycode(0), shift(false), ctrl(false), alt(false), held(true), enabled(true) {} bool should_process(); }; struct OTR_DINPUT_EXPORT KeybindingWorker : private QThread { using fun = std::function; private: LPDIRECTINPUTDEVICE8 dinkeyboard; win32_joy_ctx joy_ctx; std::vector> receivers; QMutex mtx; QMainWindow fake_main_window; dinput_handle::di_t din; void run() override; bool init(); KeybindingWorker(); static KeybindingWorker& make(); fun* _add_receiver(fun &receiver); void remove_receiver(fun* pos); ~KeybindingWorker(); KeybindingWorker(const KeybindingWorker&) = delete; KeybindingWorker& operator=(KeybindingWorker&) = delete; public: class Token { fun* pos; Token(const Token&) = delete; Token& operator=(Token&) = delete; public: ~Token() { make().remove_receiver(pos); } Token(fun receiver) { pos = make()._add_receiver(receiver); } }; };