/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2013 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
*********************************************************************************/
//Precompiled header
#include "stdafx.h"
//FaceAPI headers
#include
#include "ftnoir_tracker_sm/ftnoir_tracker_sm_types.h"
#include "utils.h"
#include
//local headers
#include "build_options.h"
//namespaces
using namespace std;
using namespace sm::faceapi::samplecode;
//
// global variables
//
HANDLE hSMMemMap = NULL;
SMMemMap *pMemData;
HANDLE hSMMutex;
smEngineHeadPoseData new_head_pose;
bool stopCommand = false;
bool ftnoirConnected = false;
//enums
enum GROUP_ID
{
GROUP0=0,
};
enum EVENT_ID
{
EVENT_PING=0,
EVENT_INIT,
};
enum INPUT_ID
{
INPUT0=0,
};
//function definitions
void updateHeadPose(smEngineHeadPoseData* temp_head_pose);
bool SMCreateMapping();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//FaceAPI function implementations
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void STDCALL receiveLogMessage(void *, const char *buf, int /*buf_len*/)
{
Lock lock(g_mutex); // serialize logging calls from different threads to avoid garbled output.
//cout << string(buf);
}
// Callback function for face-data
void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame)
{
Lock lock(g_mutex);
// Get info including data pointer to original image from camera
smImageInfo video_frame_image_info;
THROW_ON_ERROR(smImageGetInfo(video_frame.image_handle, &video_frame_image_info)); // reentrant, so ok
// video_frame_image_info.plane_addr[*] now point to the image memory planes.
// The memory is only valid until the end of this routine unless you call smImageAddRef(video_frame.image_handle).
// So you can deep copy the image data here, or use smImageAddRef() and just copy the pointer.
// If you use smImageAddRef() you are responsible for calling smImageDestroy() to avoid a memory leak later.
// In this callback you will typically want to copy the smEngineFaceData data into your own data-structure.
// Since the smEngineFaceData contains multiple pod types copying it is not atomic and
// a mutex is required to avoid the race-condition with any thread simultaneously
// reading from your data-structure.
// Such a race condition will not crash your code but will create weird noise in the tracking data.
if (g_do_face_data_printing)
{
//cout << video_frame << " " << face_data;
// Save any face texture to a PNG file
if (face_data.texture)
{
// Create a unique filename
std::stringstream filename;
filename << "face_" << video_frame.frame_num << ".png";
// Try saving to a file
if (saveToPNGFile(filename.str(), face_data.texture->image_info) == SM_API_OK)
{
cout << "Saved face-texture to " << filename.str() << std::endl;
}
else
{
cout << "Error saving face-texture to " << filename.str() << std::endl;
}
}
}
}
// Callback function for head-pose
void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame)
{
Lock lock(g_mutex);
// Get info including data pointer to original image from camera
smImageInfo video_frame_image_info;
THROW_ON_ERROR(smImageGetInfo(video_frame.image_handle, &video_frame_image_info)); // reentrant, so ok
// video_frame_image_info.plane_addr[*] now point to the image memory planes.
// The memory is only valid until the end of this routine unless you call smImageAddRef(video_frame.image_handle).
// So you can deep copy the image data here, or use smImageAddRef() and just copy the pointer.
// If you use smImageAddRef() you are responsible for calling smImageDestroy() to avoid a memory leak later.
// In this callback you will typically want to copy the smEngineFaceData data into your own data-structure.
// Since the smEngineFaceData contains multiple pod types copying it is not atomic and
// a mutex is required to avoid the race-condition with any thread simultaneously
// reading from your data-structure.
// Such a race condition will not crash your code but will create weird noise in the tracking data.
if (g_do_head_pose_printing)
{
//cout << video_frame << " " << head_pose << std::endl;
}
//make a copy of the new head pose data and send it to simconnect
//when we get a simmconnect frame event the new offset will be applied to the camera
updateHeadPose(&head_pose);
}
// Create the first available camera detected on the system, and return its handle
smCameraHandle createFirstCamera()
{
// Detect cameras
smCameraInfoList info_list;
THROW_ON_ERROR(smCameraCreateInfoList(&info_list));
if (info_list.num_cameras == 0)
{
throw std::exception();
}
else
{
cout << "The followings cameras were detected: " << endl;
for (int i=0; ihandle,TRUE));
THROW_ON_ERROR(smHTV2SetHeadPoseFilterLevel(engine_handle, pMemData->initial_filter_level));
pMemData->handshake = 0;
}
else {
THROW_ON_ERROR(smVideoDisplayCreate(engine_handle,&video_display_handle,0,TRUE));
}
// Setup the VideoDisplay
THROW_ON_ERROR(smVideoDisplaySetFlags(video_display_handle,g_overlay_flags));
// Get the handle to the window and change the title to "Hello World"
smWindowHandle win_handle = 0;
THROW_ON_ERROR(smVideoDisplayGetWindowHandle(video_display_handle,&win_handle));
SetWindowText(win_handle, _T("faceAPI Video-widget"));
MoveWindow(win_handle, 0, 0, 250, 180, true);
// Loop on the keyboard
while (processKeyPress(engine_handle, video_display_handle) && !stopCommand)
{
// Read and print the current head-pose (if not using the callback mechanism)
#if (USE_HEADPOSE_CALLBACK==0)
#pragma message("Polling Headpose Manually")
if (engine_licensed)
{
smEngineHeadPoseData head_pose;
Lock lock(g_mutex);
THROW_ON_ERROR(smHTCurrentHeadPose(engine_handle,&head_pose));
if (g_do_head_pose_printing)
{
std::cout << head_pose << std::endl;
}
}
#endif
// NOTE: If you have a windows event loop in your program you
// will not need to call smAPIProcessEvents(). This manually redraws the video window.
THROW_ON_ERROR(smAPIProcessEvents());
// Prevent CPU overload in our simple loop.
const int frame_period_ms = 10;
Sleep(frame_period_ms);
//
// Process the command sent by FaceTrackNoIR.
//
if (ftnoirConnected && (pMemData != 0)) {
//
// Determine the trackers' state and send it to FaceTrackNoIR.
//
THROW_ON_ERROR(smEngineGetState(engine_handle, &state));
pMemData->state = state;
pMemData->handshake += 1;
//
// Check if FaceTrackNoIR is still 'in contact'.
// FaceTrackNoIR will reset the handshake, every time in writes data.
// If the value rises too high, this exe will stop itself...
//
if ( pMemData->handshake > 200) {
stopCommand = TRUE;
}
//
// Check if a command was issued and do something with it!
//
switch (pMemData->command) {
case FT_SM_START:
//
// Only execute Start, if the engine is not yet tracking.
//
if (state != SM_API_ENGINE_STATE_HT_TRACKING) {
THROW_ON_ERROR(smEngineStart(engine_handle)); // Start tracking
}
pMemData->command = 0; // Reset
break;
case FT_SM_STOP:
THROW_ON_ERROR(smEngineStop(engine_handle)); // Stop tracking
pMemData->command = 0; // Reset
break;
case FT_SM_EXIT:
THROW_ON_ERROR(smEngineStop(engine_handle)); // Stop tracking
stopCommand = TRUE;
pMemData->command = 0; // Reset
pMemData->state = SM_API_ENGINE_STATE_TERMINATED; // One last update, before quitting...
break;
case FT_SM_SET_PAR_FILTER:
THROW_ON_ERROR(smHTV2SetHeadPoseFilterLevel(engine_handle, pMemData->par_val_int));
pMemData->command = 0; // Reset
break;
case FT_SM_SHOW_CAM:
THROW_ON_ERROR(smEngineShowCameraControlPanel(engine_handle));
pMemData->command = 0; // Reset
break;
default:
pMemData->command = 0; // Reset
// should never be reached
break;
}
}
} // While(1)
// Destroy engine
THROW_ON_ERROR(smEngineDestroy(&engine_handle));
// Destroy video display
THROW_ON_ERROR(smVideoDisplayDestroy(&video_display_handle));
if (ftnoirConnected) {
if ( pMemData != NULL ) {
UnmapViewOfFile ( pMemData );
}
if (hSMMutex != 0) {
CloseHandle( hSMMutex );
}
hSMMutex = 0;
if (hSMMemMap != 0) {
CloseHandle( hSMMemMap );
}
hSMMemMap = 0;
}
} // run()
// Application entry point
int _tmain(int /*argc*/, _TCHAR** /*argv*/)
{
OutputDebugString(_T("_tmain() says: Starting Function\n"));
try
{
if (SMCreateMapping()) {
run();
}
}
catch (exception &e)
{
cerr << e.what() << endl;
}
return smAPIQuit();
}
//
// This is called exactly once for each FaceAPI callback and must be within an exclusive lock
//
void updateHeadPose(smEngineHeadPoseData* temp_head_pose)
{
//
// Check if the pointer is OK and wait for the Mutex.
//
if ( (pMemData != NULL) && (WaitForSingleObject(hSMMutex, 100) == WAIT_OBJECT_0) ) {
//
// Copy the Raw measurements directly to the client.
//
if (temp_head_pose->confidence > 0.0f)
{
memcpy(&pMemData->data.new_pose,temp_head_pose,sizeof(smEngineHeadPoseData));
}
ReleaseMutex(hSMMutex);
}
};
//
// Create a memory-mapping to the faceAPI data.
// It contains the tracking data, a command-code from FaceTrackNoIR
//
//
bool SMCreateMapping()
{
OutputDebugString(_T("FTCreateMapping says: Starting Function\n"));
//
// A FileMapping is used to create 'shared memory' between the faceAPI and FaceTrackNoIR.
// FaceTrackNoIR creates the mapping, this program only opens it.
// If it's not there: the program was apparently started by the user instead of FaceTrackNoIR...
//
// Open an existing FileMapping, Read/Write access
//
hSMMemMap = OpenFileMappingA( FILE_MAP_WRITE , false , (LPCSTR) SM_MM_DATA );
if ( ( hSMMemMap != 0 ) ) {
ftnoirConnected = true;
OutputDebugString(_T("FTCreateMapping says: FileMapping opened successfully...\n"));
pMemData = (SMMemMap *) MapViewOfFile(hSMMemMap, FILE_MAP_WRITE, 0, 0, sizeof(TFaceData));
if (pMemData != NULL) {
OutputDebugString(_T("FTCreateMapping says: MapViewOfFile OK.\n"));
pMemData->state = 0;
}
hSMMutex = CreateMutexA(NULL, false, SM_MUTEX);
}
else {
OutputDebugString(_T("FTCreateMapping says: FileMapping not opened...FaceTrackNoIR not connected!\n"));
ftnoirConnected = false;
pMemData = 0;
}
return true;
}