/* Copyright (c) 2015, Stanislaw Halik * Permission to use, copy, modify, and/or distribute this * software for any purpose with or without fee is hereby granted, * provided that the above copyright notice and this permission * notice appear in all copies. */ #include "options-dialog.hpp" #include "keyboard.h" #include #include OptionsDialog::OptionsDialog() { ui.setupUi( this ); connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK())); connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel())); tie_setting(s.s_main.tray_enabled, ui.trayp); tie_setting(s.s_main.center_at_startup, ui.center_at_startup); tie_setting(s.s_main.tcomp_p, ui.tcomp_enable); tie_setting(s.s_main.tcomp_tz, ui.tcomp_rz); tie_setting(s.s_main.a_x.zero, ui.pos_tx); tie_setting(s.s_main.a_y.zero, ui.pos_ty); tie_setting(s.s_main.a_z.zero, ui.pos_tz); tie_setting(s.s_main.a_yaw.zero, ui.pos_rx); tie_setting(s.s_main.a_pitch.zero, ui.pos_ry); tie_setting(s.s_main.a_roll.zero, ui.pos_rz); tie_setting(s.s_main.a_yaw.invert, ui.invert_yaw); tie_setting(s.s_main.a_pitch.invert, ui.invert_pitch); tie_setting(s.s_main.a_roll.invert, ui.invert_roll); tie_setting(s.s_main.a_x.invert, ui.invert_x); tie_setting(s.s_main.a_y.invert, ui.invert_y); tie_setting(s.s_main.a_z.invert, ui.invert_z); tie_setting(s.s_main.a_yaw.src, ui.src_yaw); tie_setting(s.s_main.a_pitch.src, ui.src_pitch); tie_setting(s.s_main.a_roll.src, ui.src_roll); tie_setting(s.s_main.a_x.src, ui.src_x); tie_setting(s.s_main.a_y.src, ui.src_y); tie_setting(s.s_main.a_z.src, ui.src_z); tie_setting(s.s_main.camera_yaw, ui.camera_yaw); tie_setting(s.s_main.camera_pitch, ui.camera_pitch); tie_setting(s.s_main.camera_roll, ui.camera_roll); connect(ui.bind_center, &QPushButton::pressed, [&]() -> void { bind_key(s.center.keycode, ui.center_text); }); connect(ui.bind_zero, &QPushButton::pressed, [&]() -> void { bind_key(s.zero.keycode, ui.zero_text); }); connect(ui.bind_toggle, &QPushButton::pressed, [&]() -> void { bind_key(s.toggle.keycode, ui.toggle_text); }); ui.center_text->setText(s.center.keycode == "" ? "None" : static_cast(s.center.keycode)); ui.toggle_text->setText(s.toggle.keycode == "" ? "None" : static_cast(s.toggle.keycode)); ui.zero_text->setText(s.zero.keycode == "" ? "None" : static_cast(s.zero.keycode)); } void OptionsDialog::bind_key(value& ret, QLabel* label) { ret = ""; QDialog d; auto l = new QHBoxLayout; l->setMargin(0); auto k = new KeyboardListener; l->addWidget(k); d.setLayout(l); d.setFixedSize(QSize(500, 500)); d.setWindowFlags(Qt::Dialog); connect(k, &KeyboardListener::key_pressed, [&] (QKeySequence s) -> void { ret = s.toString(QKeySequence::PortableText); d.close(); }); d.exec(); label->setText(ret == "" ? "None" : static_cast(ret)); delete k; delete l; } void OptionsDialog::doOK() { s.b->save(); s.s_main.b->save(); ui.game_detector->save(); this->close(); emit reload(); } void OptionsDialog::doCancel() { s.b->reload(); s.s_main.b->reload(); ui.game_detector->revert(); close(); }