#pragma once #include #include struct Metadata { Metadata() {} virtual ~Metadata() {} virtual void getFullName(QString *strToBeFilled) = 0; virtual void getShortName(QString *strToBeFilled) = 0; virtual void getDescription(QString *strToBeFilled) = 0; virtual void getIcon(QIcon *icon) = 0; }; // XXX TODO get rid of QString/QFrame to fix ABI woes // will lead plugins from different C++ runtimes working -sh 20141004 // XXX TODO make virtual public the mess -sh 20141004 struct IFilter { virtual ~IFilter() = 0; virtual void FilterHeadPoseData(const double *target_camera_position, double *new_camera_position) = 0; }; inline IFilter::~IFilter() {} struct IFilterDialog { virtual ~IFilterDialog() = 0; virtual void registerFilter(IFilter* tracker) = 0; virtual void unregisterFilter() = 0; }; inline IFilterDialog::~IFilterDialog() {} struct IProtocol { virtual ~IProtocol() = 0; virtual bool checkServerInstallationOK() = 0; virtual void sendHeadposeToGame( const double* headpose ) = 0; virtual QString getGameName() = 0; }; inline IProtocol::~IProtocol() {} struct IProtocolDialog { virtual ~IProtocolDialog() = 0; virtual void registerProtocol(IProtocol *protocol) = 0; virtual void unRegisterProtocol() = 0; }; inline IProtocolDialog::~IProtocolDialog() {} struct ITracker { virtual ~ITracker() = 0; virtual void StartTracker( QFrame* frame ) = 0; virtual void GetHeadPoseData(double *data) = 0; }; inline ITracker::~ITracker() {} struct ITrackerDialog { virtual ~ITrackerDialog() = 0; virtual void registerTracker(ITracker *tracker) = 0; virtual void unRegisterTracker() = 0; }; inline ITrackerDialog::~ITrackerDialog() {}